Ladder anxiety is a good thing to address. I wrote a post over on reddit with basically the same stuff as in the video plus some more specifically on tackling ladder anxiety.Great points. I might add: deal with your ladder anxiety
Good outro, would smash subscribe again, 10/10
tl;dr you need to decide what a loss means to you before you enter the matchmaking queue. If you don’t do that then your subconscious will do it for you and you might feel bad.
Thank you! That means a lot to meThis video is really good. You capture all the important elements in this 4 minute video! I will recommend this video to new players.
Something that could be added is mistakes. Exploiting mistakes is definitely a big thing that I am not sure is talked about enough (or is it?). I suppose it sort of goes under decision making. Personally though, I find it a separate thing. Otherwise like Belgium said, this is good.
Also, I happen to find your voice soothing 11. Feels weird to say that though.
I will actually disagree with it, for me myself in any activity, even unrelated to video games: If I feel frustruated, angry after losing, especially when I consider myself to be in position to win, it motivates me to review the game, figure out what mistakes I did, and next time make sure I don't throw a game again. The moment this drive disappears, that's when I know I should stop playing, as I simply do not find myself invested enough in the game.From my experience, not overdoing AoE 2 is important. Playing is necessary to improve, but if you spend too much time you most likely make enjoy less the game and thus your improvement will be slower. How can you know you are overdoing AoE 2? When you keep getting frustrated after every little thing that doesn't go according to your plan and you hate yourself and your opponent after you loose.
If that happens, go do something else and come back later when you are calm and feeling well - you need your mind fresh to perform well in a RTS.
That is indeed a concrete part to not miss out on (while I nonetheless don't think it's viable to rely on expecting the opponent to make mistakes). I think it might be implicitly conveyed in "[...] what you did or didn’t do and how the opponent was able to use that to their benefit." at least?
I will actually disagree with it, for me myself in any activity, even unrelated to video games: If I feel frustruated, angry after losing, especially when I consider myself to be in position to win, it motivates me to review the game, figure out what mistakes I did, and next time make sure I don't throw a game again. The moment this drive disappears, that's when I know I should stop playing, as I simply do not find myself invested enough in the game.
Anger and frustruation is a huge motivator to improve