I put some thought into new UT that I haven't seen mentioned yet.
New Burmese imperial age unique tech:
When researched, new relic(s) spawn on the map.
An alert is shown to all players that relic(s) has spawned so they can be aware. You and your allies however know where it is.
1v1 and 2v2 maps generate 1 new relic
3v3 and 4v4 maps generate 3 new relics
Doesn’t work in capture the relic mode. If playing on standard victory, then once the countdown timer starts, you cannot reset it by researching this tech. If you research the tech before the countdown starts then you will have to get all the new relics too in order to get relic victory.
Islands maps
1v1 & 2v2: relic spawns on a neutral island. 3v3 & 4v4: 1 relic spawns on your starting island while 2 spawn on neutral islands.
Team islands
1 & 2: relic spawns on your island
3 & 4: 2 relics spawn on your island; 1 spawns on enemy island
A creative way for Turks very late game problem.
New turks castle age tech. Current one becomes civ bonus.
Gives +10% gold unit discount every 12 minutes after researched. Max is 50%. Doesn’t apply to siege units or monks.
Cost ~200 food/800 gold.
Essentially makes Turks late game gold units less gold intensive so they have a chance. Makes player decide when it’s worth it to invest a lot of resources to have a better chance late game. The longer you take to research it, the longer the game must go until you get favorable discounts. Also can’t be greedy and try to research the UT early so you get early discounts because you might not survive. Doesn’t give a good return on investment until a long time after researched.
Examples:
11 minutes after researched: 0% discount.
30 minutes after: 20%
60+ min after: 50%
Would need testing to figure out the average time for ROI in order to balance cost, % discount, time, etc.
New Burmese imperial age unique tech:
When researched, new relic(s) spawn on the map.
An alert is shown to all players that relic(s) has spawned so they can be aware. You and your allies however know where it is.
1v1 and 2v2 maps generate 1 new relic
3v3 and 4v4 maps generate 3 new relics
Doesn’t work in capture the relic mode. If playing on standard victory, then once the countdown timer starts, you cannot reset it by researching this tech. If you research the tech before the countdown starts then you will have to get all the new relics too in order to get relic victory.
Islands maps
1v1 & 2v2: relic spawns on a neutral island. 3v3 & 4v4: 1 relic spawns on your starting island while 2 spawn on neutral islands.
Team islands
1 & 2: relic spawns on your island
3 & 4: 2 relics spawn on your island; 1 spawns on enemy island
A creative way for Turks very late game problem.
New turks castle age tech. Current one becomes civ bonus.
Gives +10% gold unit discount every 12 minutes after researched. Max is 50%. Doesn’t apply to siege units or monks.
Cost ~200 food/800 gold.
Essentially makes Turks late game gold units less gold intensive so they have a chance. Makes player decide when it’s worth it to invest a lot of resources to have a better chance late game. The longer you take to research it, the longer the game must go until you get favorable discounts. Also can’t be greedy and try to research the UT early so you get early discounts because you might not survive. Doesn’t give a good return on investment until a long time after researched.
Examples:
11 minutes after researched: 0% discount.
30 minutes after: 20%
60+ min after: 50%
Would need testing to figure out the average time for ROI in order to balance cost, % discount, time, etc.