Will they fix the unit kill count after the game ends ???
I hate this bug and I really like to see how much I killed / lost..
What do you think ?
I hate this bug and I really like to see how much I killed / lost..
What do you think ?
That would be too easy and too easy to fix. Most of the recent big errors are/were related to unit movement. So you can make a guess related to that what will happen next.They probably will, but the patch that will do it will unintentionally make possible to build trebs in castle age
That would be too easy and too easy to fix. Most of the recent big errors are/were related to unit movement. So you can make a guess related to that what will happen next.
go ask on their forums, nobody here has the answer
I could imagine that, but I would prefer if only for the time that they are there (decaying) they will slow down other units.Dead units will permanently block the spot they were killed on, completely wrecking any pathing
Honestly if they dont fix this bug im switching back to voobly!!!
how many layers of irony are you on?Not sure whether you are joking or you actually care that much - and if you care, I hope it’s for the score ingame and that you don’t need some numbers afterwards...
More then just a simple fix I would like to hear a story behind this bug: how did they put this into the released version, how did they miss it during tests, .. I think there is some potential in making DLC with that kind of exclusive content
I'd like to know the story behind each of the kill and death. How valiant the three militia went to disrupt a towncenter economy all on their own. How they encountered a scout that kept following them while they were on their way. How the wolf attacked one of them but they kept following their paths. How they couldn't jump over some recently under construction Gates and were trapped and met their death. I want to hear their stories. Not look at an increment in the kill/ death stat.More then just a simple fix I would like to hear a story behind this bug: how did they put this into the released version, how did they miss it during tests, .. I think there is some potential in making DLC with that kind of exclusive content
Maybe we need a StoryAge teamI'd like to know the story behind each of the kill and death. How valiant the three militia went to disrupt a towncenter economy all on their own. How they encountered a scout that kept following them while they were on their way. How the wolf attacked one of them but they kept following their paths. How they couldn't jump over some recently under construction Gates and were trapped and met their death. I want to hear their stories. Not look at an increment in the kill/ death stat.
I think that ingame score still counts k/d I was playing yesterday and I killed my opponent's army and I got a lot of score points.The bad part about this is that the military score (the score from kills/deaths) doesn't show up in the score and thus the score now reveals more than it actually should. It essentially tells you how good/bad your opponent's eco is compared to yours, and might assist your decision making during the game.
I think that ingame score still counts k/d I was playing yesterday and I killed my opponent's army and I got a lot of score points.
Well, maybe you are right, hope this fix this asap.I am pretty sure that it doesn't, I've witnessed long games (over 1 hour) where the score did not increase for either player after minute 45 or so