Am I the only one in favor of ALL civs having at least one economy bonus? As there are some civs where it doesn’t matter how much you buff them in other areas … if they have no eco bonus then lots of other civs will kill them early.
Some civs should have more than one eco bonus and stronger eco bonuses than others … to compensate for them having weaker tech trees. I do think that’s good.
But I think that even the civs with strong tech trees should at least get one SMALL eco bonus. (And, at least a little bigger than the Inca team bonus
)
I mean, what do the Vietnamese, Goth and Khmer all have in common that make them weak, hmm? No eco bonuses. At least give them small ones.
The Teutons have cheaper farms … but they are still very slow compared to many other civs. So give them a bit of an eco buff too, I say. Would 30 wood farms be overpowered? if so, what about 35? Or even give them another small eco bonus in addition to their farm one if there’s REALLY no way to buff their farm bonus, giving them a better eco, but not making them overpowered.
Turks have an eco bonus to gold … but that makes them very weak early game and post-imp. They could benefit from a small wood or food bonus (of some sort) as well. How about this: portugese have cheaper gold units, koreans have cheaper wood units (excluding seige) … how about Turks have cheaper food units (excluding villagers)? And if that seems too powerful … then just make the bonus smaller.
I think it would be awesome to make it a rule for all civs to have at least one eco bonus … kind of similar to all civs having at least one unique unit (and some have more just like how some civs have unique warships as well).
Some civs should have more than one eco bonus and stronger eco bonuses than others … to compensate for them having weaker tech trees. I do think that’s good.
But I think that even the civs with strong tech trees should at least get one SMALL eco bonus. (And, at least a little bigger than the Inca team bonus
I mean, what do the Vietnamese, Goth and Khmer all have in common that make them weak, hmm? No eco bonuses. At least give them small ones.
The Teutons have cheaper farms … but they are still very slow compared to many other civs. So give them a bit of an eco buff too, I say. Would 30 wood farms be overpowered? if so, what about 35? Or even give them another small eco bonus in addition to their farm one if there’s REALLY no way to buff their farm bonus, giving them a better eco, but not making them overpowered.
Turks have an eco bonus to gold … but that makes them very weak early game and post-imp. They could benefit from a small wood or food bonus (of some sort) as well. How about this: portugese have cheaper gold units, koreans have cheaper wood units (excluding seige) … how about Turks have cheaper food units (excluding villagers)? And if that seems too powerful … then just make the bonus smaller.
I think it would be awesome to make it a rule for all civs to have at least one eco bonus … kind of similar to all civs having at least one unique unit (and some have more just like how some civs have unique warships as well).