Thanks to the silly Steam sale discussion, I once again thought about Balance and came up with some ideas.
Burmese:
- remove husbandry, Arambai get less deadly and the OP eles are a little weaker.
Goth:
- Advancing to Castle age gives you + 100(150) stone, a small eco boost, to make it easier to either boom or get a castle up. (could be added in feudal, but it would help trush to much imo)
Teutons:
- +100 wood aging up
Koreans:
- university needed to unlock watchtower, (just like Carto)
Towers:
- old cost, but -2 range in feudal and -1 range in castle age (I know scenarios, but f*** scenarios :D )
Saracens:
- first market doesn't cost resources, after that, regular cost.
Some stuff I am not sure about.
Vietnames:
- constantly reveals first enemy TC
Malians:
- remove husbandry as well
Turks:
- Unique Tech only adds 15 HP to CA
Water:
Galleys get +1 dmg against demos (would this change make them more viable in feudal? or would it just weaken demos in lategame?)
Burmese:
- remove husbandry, Arambai get less deadly and the OP eles are a little weaker.
Goth:
- Advancing to Castle age gives you + 100(150) stone, a small eco boost, to make it easier to either boom or get a castle up. (could be added in feudal, but it would help trush to much imo)
Teutons:
- +100 wood aging up
Koreans:
- university needed to unlock watchtower, (just like Carto)
Towers:
- old cost, but -2 range in feudal and -1 range in castle age (I know scenarios, but f*** scenarios :D )
Saracens:
- first market doesn't cost resources, after that, regular cost.
Some stuff I am not sure about.
Vietnames:
- constantly reveals first enemy TC
Malians:
- remove husbandry as well
Turks:
- Unique Tech only adds 15 HP to CA
Water:
Galleys get +1 dmg against demos (would this change make them more viable in feudal? or would it just weaken demos in lategame?)