On maps like Arabia, you can get ****ed over when you can't find your sheep quickly enough... but two of Incas bonuses work well together. Obviously they start with a free llama, but also to take into account is that houses support 10 pop. This means instead of two houses at the start of the game, you can have 1 vil plop down 1 house, and use the other two to gather from your llama. The one who built the house can scout for sheep. This is not a weak hun bonus! Huns don't need houses, but start with less wood. Because Incas only need to build one house at the beginning, and have standard amount of wood at the beginning, it makes them better off than huns in the early dark age. They can also wall with houses, unlike huns.
Secondly, the villager blacksmith bonus is not a weak Spanish bonus: Spanish supremacy is a technology, not a bonus. It costs gold and time to research, and is only available in imperial age. Inca's bonus starts from the beginning of the game (or at least when you get a blacksmith), and is free. Because it can be used as early as feudal age, I thought I would test out a villager rush, and it worked wonderfully. With plus 1 attack and armor, the enemy who did not have an army yet was powerless to stop it. It works similarly to a m@a rush, but with more micro, and you can build things with them. It can be risky though, if you do it wrong it will **** up your eco and it's gg for you. If you do it right, you will keep vils of resources and put up military buildings, where you can do the real damage. :twisted:
Secondly, the villager blacksmith bonus is not a weak Spanish bonus: Spanish supremacy is a technology, not a bonus. It costs gold and time to research, and is only available in imperial age. Inca's bonus starts from the beginning of the game (or at least when you get a blacksmith), and is free. Because it can be used as early as feudal age, I thought I would test out a villager rush, and it worked wonderfully. With plus 1 attack and armor, the enemy who did not have an army yet was powerless to stop it. It works similarly to a m@a rush, but with more micro, and you can build things with them. It can be risky though, if you do it wrong it will **** up your eco and it's gg for you. If you do it right, you will keep vils of resources and put up military buildings, where you can do the real damage. :twisted: