Just a general FC i found online:
BUILD ORDER:
Game starts
Put 2 vills on one house and 1 vill on one house. Build two houses. Use scout to find sheep. When you find sheep, send two to TC and other two to scout. [If you're playing China (1.0c or 1.0e patch), build the house a bit later. Focus on getting enough food first].
Once the houses are build, send these villagers to sheep.
Next few villagers go like this:
Sheep
Sheep
Sheep
You now have 6 villagers on Sheep
Lumber camp - > Lumberjack
Wood
Wood
Boar
Wood [If you're playing huns, you don't really need 4 on wood, can do just 3]
Mill
Once the mill is built, use the villager who lured the boar and got injured to make a farm.
Mill
Mill
Mill
Boar
Again, use the injured villager to make a farm.
Wood [Second Lumber Camp]
Wood
Wood
Use two of the hunters to make two farms. (the boar must be getting over by now)
Wood
Wood [If you're playing Teutons, can do with one or two less on wood].
Build a Mining Camp
Gold
Gold
Gold
Age up with 26 villagers + 1 scout.
10 on Wood
3 on Gold
4 on Forage
3 Hunters on Deer
4 Farmers
2 on Sheep
During Age up to Feudal, use one villager to build a Barracks. If required, use another villager to build a few palaside walls.
When you reach Feudal Age, use four villagers (from wood, generally) to build a Stable (or a Archery Range, if you're going CA) and a Blacksmith (or a Market, if your team-mates aren't great with coordination and flaring).
Wood
Wood
The new villagers in Feudal Age went to wood (the trees near the TC).
Click Castle Age and research wood-cutting and mill upgrades. After clicking castle age, your villager distribution (Total 28 villagers) should be something like:
8 Farmers
13 Lumberjacks
4 Miners
3 Foragers (These will build Farms around the mill as soon as the forages get over)
Reach Castle Age around 16:20 or so. Can make knights from one stable. This is more of a boom-y buildup. During transition, you can move a few villagers from wood to gold and go two stables instead of one.
BUILD ORDER:
Game starts
Put 2 vills on one house and 1 vill on one house. Build two houses. Use scout to find sheep. When you find sheep, send two to TC and other two to scout. [If you're playing China (1.0c or 1.0e patch), build the house a bit later. Focus on getting enough food first].
Once the houses are build, send these villagers to sheep.
Next few villagers go like this:
Sheep
Sheep
Sheep
You now have 6 villagers on Sheep
Lumber camp - > Lumberjack
Wood
Wood
Boar
Wood [If you're playing huns, you don't really need 4 on wood, can do just 3]
Mill
Once the mill is built, use the villager who lured the boar and got injured to make a farm.
Mill
Mill
Mill
Boar
Again, use the injured villager to make a farm.
Wood [Second Lumber Camp]
Wood
Wood
Use two of the hunters to make two farms. (the boar must be getting over by now)
Wood
Wood [If you're playing Teutons, can do with one or two less on wood].
Build a Mining Camp
Gold
Gold
Gold
Age up with 26 villagers + 1 scout.
10 on Wood
3 on Gold
4 on Forage
3 Hunters on Deer
4 Farmers
2 on Sheep
During Age up to Feudal, use one villager to build a Barracks. If required, use another villager to build a few palaside walls.
When you reach Feudal Age, use four villagers (from wood, generally) to build a Stable (or a Archery Range, if you're going CA) and a Blacksmith (or a Market, if your team-mates aren't great with coordination and flaring).
Wood
Wood
The new villagers in Feudal Age went to wood (the trees near the TC).
Click Castle Age and research wood-cutting and mill upgrades. After clicking castle age, your villager distribution (Total 28 villagers) should be something like:
8 Farmers
13 Lumberjacks
4 Miners
3 Foragers (These will build Farms around the mill as soon as the forages get over)
Reach Castle Age around 16:20 or so. Can make knights from one stable. This is more of a boom-y buildup. During transition, you can move a few villagers from wood to gold and go two stables instead of one.