huns team
h cccc(vills)
2 vills chop, set town rally point to tree
3 vill look for sheep + scout
when sheep found, send vill back to tc, send back sheep, ring town bell, rally vills to sheep
hotkey scout 1, sheep 2, sheep 3, begin to scout in circular motions
up to vill 7 to sheep
vill 8 lumbercamp
vill 9 lumberjack
vill 10 lumberjack
vill 11 lure boar (research loom
sheep vills, drop meat, become piggy men
vill 12 lumberjack
vill 13 build mill on berries
vill 14, lure next boar
vill 15 berries
vill 16 berries
vill 17 barracks
vill 18 hunter
vill 19 get 10 gold (when barracks complete, build 3 malitia, send with scout to kill one vill at a time, dont let them die
vill 20 lumerjack
vill 21 lumberjack
(hunters to kill sheep now)
vill 22 berries
vill 23 berries
vill 24 berries
vill 25 berries
vill 26 berries
vill 27 build gold mine
vill 28 gold
send sheep vills to get deer
vill 29 gold
(advance to feudal)
Build 3 vills to gold
One food vill build smithy, two other food men build stable
advance (castle) in 17 :15 - 30
4 vills advance and build stable+archery range
build farms where necessary
upgrade lumbercamp +gold mine + farms
attack lumbercamp with knights
attack gold
built towers
build 2nd tc near resourses
and gg
it goes really well
note ; when you start to hassle opponent with militia, the idea is to pick off single vills, or make them chase you, force the opponent to spend resourses on defence, thus stopping a quick castle, infact you will often reach it well before them.
this strat is the best
h cccc(vills)
2 vills chop, set town rally point to tree
3 vill look for sheep + scout
when sheep found, send vill back to tc, send back sheep, ring town bell, rally vills to sheep
hotkey scout 1, sheep 2, sheep 3, begin to scout in circular motions
up to vill 7 to sheep
vill 8 lumbercamp
vill 9 lumberjack
vill 10 lumberjack
vill 11 lure boar (research loom
sheep vills, drop meat, become piggy men
vill 12 lumberjack
vill 13 build mill on berries
vill 14, lure next boar
vill 15 berries
vill 16 berries
vill 17 barracks
vill 18 hunter
vill 19 get 10 gold (when barracks complete, build 3 malitia, send with scout to kill one vill at a time, dont let them die
vill 20 lumerjack
vill 21 lumberjack
(hunters to kill sheep now)
vill 22 berries
vill 23 berries
vill 24 berries
vill 25 berries
vill 26 berries
vill 27 build gold mine
vill 28 gold
send sheep vills to get deer
vill 29 gold
(advance to feudal)
Build 3 vills to gold
One food vill build smithy, two other food men build stable
advance (castle) in 17 :15 - 30
4 vills advance and build stable+archery range
build farms where necessary
upgrade lumbercamp +gold mine + farms
attack lumbercamp with knights
attack gold
built towers
build 2nd tc near resourses
and gg
it goes really well
note ; when you start to hassle opponent with militia, the idea is to pick off single vills, or make them chase you, force the opponent to spend resourses on defence, thus stopping a quick castle, infact you will often reach it well before them.
this strat is the best