Quick walling makes sense to me but for some reason quick gates doesn't. You're 100% right, though - it's a skill set that has to be learned and practised to be effective.
Yeah that makes sense. I'm certainly no expert in game mechanics, but I guess I'd like to see units and buildings used in a "realistic" way in the games. Regardless, the game currently allows this and players have equal access to these functions so at least it's fair to everyone,.
Hey all - I've found this to be an interesting discussion to follow. It's always informative to see the many varied opinions and I think that's part of what makes for a good community.
I am not a competitive player - I only play versus AI and I play a lot of custom campaigns, but I do enjoy...
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