Looking at the list of probable balance changes leaked by the devs and the general reaction from the community to them I feel like this post is necessary.
My concern is for the inca vill rush nerf in particular. I don't believe that it needed a nerf at all and certainly it wasn't so OP as to...
Hello all. For quite a long time Islands has been considered the standard full water map for 1v1s. However Islands games are, imo, boring. They all seem to follow a similar system. Some feudal water play into castle water play with a boom into imp, fast fires, galleons and lots of camping...
The steppe lancer is a unit which has seen very little use recently despite being available to several popular civs such as Tatars and Mongols. This is because it has no defined niche. There are no situations where you would use the steppe lancer instead of the knight or the light cav line. It's...
Hello all. I am back with more crazy ideas ready to be torn apart by you, all centered around the Dark Age and how to make it less boring without removing its usefulness.
1- Let's begin with the least controversial one. The wall nerf in the last patch, reducing wall hp, was good. However in my...
Hello all. I just wanted to know your thoughts on an idea that has been floating around in my head for a while.
I've been watching Starcraft 2 recently and one thing I picked up is that especially for all in pushes worker production, or optimal worker production, is sacrificed in favour of...
Burgundians:
Economic upgrades available one age earlier: I honestly have no idea how this will play out. The wall nerf means going fc with eco upgrades is a very risky strategy. In Dark Age you will probably want to get to Feudal and military faster and similarly in Feudal Age you will...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.