I don't know who else has seen this spirit of the law video yet:
https://www.youtube.com/watch?v=futJBoPDi_0
But there's an easy and simple way to create your own civs now and convert it into a civ mod.
I made one myself. Search for TOAO and you should be able to find it if you're interested.
I have another idea for a tournament. I know my last idea was terrible but please hear me out because I think this idea is at least significantly better than the last idea I had. Even if it's still not good. But I hope it is... so I'd love to hear your thoughts.
How about having a tournament...
I was thinking about how (a) the meta for civs is currently rather up in the air right now and (b) in spite of this, some civs are still considered so weak as to be not used competively (e.g. the Teutons and Turks).
At least, I'm taliking about 1v1 RM meta on DE right now.
Then I had idea...
I was thinking today ...
If -35% from the dark age is too strong, but NOT having it from the dark age makes them very weak on Arabia, then there must be a sweet spot. i.e. something like:
“Goth infantry cost -20% starting from the dark age and -35% from the feudal age onwards.”
If 20% is too...
https://www.youtube.com/watch?v=pBeqnS0SS_c
I've decided to make the aoezone community aware of these bugs because I reported this bug, at least for the Goths, before the latest patch over on the official AoE forums but the thread got no replies. After the bug still wasn't fixed (lots of people...
Am I the only one in favor of ALL civs having at least one economy bonus? As there are some civs where it doesn’t matter how much you buff them in other areas … if they have no eco bonus then lots of other civs will kill them early.
Some civs should have more than one eco bonus and stronger eco...
For the definitive edition ... does anyone know where the hotkey files are installed? (in the Steam version)
The reason I want to know is that if I ever have any issues with some mod that didn't work or some update that didn't install properly, etc, in the future .... verifying the game's files...
Here's a thread of suggestions for nerfing the Cumans.
My personal suggestion is to remove bloodlines from them. It may seem a bit weird to have a cavalry civ without bloodlines ... but I'd justify it the same way it is justified that they don't have bracer despite having a ranged UU. They're...
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