Right, that's where I'm having an issue. I set them to stand grounds to guard enemy Econ spots. Then when their minimum range is broken (by villagers in my case) they peruse the villagers as if aggressive. I'll try to re-create the situation and post it eventually.
Happy to hear about the upgrade to HD.
Just a few tips I'd like to throw out there (and I'm just some jack wagon with the interwebs, so take it with a big grain of salt).
If it is in fact your goal to make this the latest and greatest in AoK expansions you need to make it less 'moddy'. All...
I'd assumed as much... But it would be a fun tool to have for campaign editing and the like. Also, a good starting point for a future modding career ;).
Hey, I thought it would be cool to do that (build bridges / roads) in the regular game of AoE. I have read several articles saying 'It can't happen'. I was wondering why it can't happen. Are terrain and buildings completely independent of one another?
I've been brainstorming, and I came up...
You know, I just thought of that the other day... so they'd have to gain considerably less than other units. No matter what all the upgrades would have to absolutely tiny, that way one upgraded unit won't change the tides of battle, but fifty might. I was hoping to spearhead a mod to do this...
I'd like to see leveling units. I mentioned it earlier, but didn't make much sense. What I'd like to see is a unit gaining small bonuses for each unit they kill. Knowing it is unlikely for a unit to survive to rack up too many kills I'd also like to see the units level over time (6min game...
I'd love to see an open source code for AoFE! I'm really not too sure how to program a mod, but I have been wanting to learn how. By the sounds of it I won't be able to do that until this project is done...
I thought about the relics giving bonuses thing, but it would just be too OP. then I thought: what if they only give bonus within LOS of their holder (building or monk). This represents soldiers fighting with increased fervor around their holy relics. (Make buff fractional, and keep gold...
Leveling Units
Obviously this is an RTS, so units shouldn't become ridiculously strong. But just a little bonus to make them less expendable. Make it based on a combo of game time and number of kills for that unit. I'll post a fuller concept tomorrow if anyone is interested.
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