Have any modders figured out exactly how the game computes the number of arrows a garrisoned building (such as the TC, tower and castle) fires? I've loosely calculated that it's the added attack values of all the garrisoned units divided by the attack value of the building. Blacksmith upgraded...
The framerate was indeed included after the last FE release, so that's probably it, thanks. It's not specifically called out in the features list, but buried with all the changes in the UserPatch tracker. Somehow I read over the framerate change in there.
This tracker talks about going to 60...
I thought I was seeing things, but following some testing I've just done, UserPatch seems to have made some improvements to unit animinations and other graphics over 1.0c. This is most notable (to me anyway) with flying arrows and bolts, being very clear and easy to track. FE looks more like...
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