I think listing teams by seeding works/looks a lot better. Why change it in this particular Tournament?
Obviously doesn't matter for the players, but for (casual) spectators it gives an idea of whom are the stronger teams.
And since most previous tournament group stages were listed by seeds...
Why are the team's seeds unorganized?
For instance Tyrant Legends are #5 in their group yet Dreamers are #1 in their group.
It will confuse people who don't know the teams.
Michi, Salt Marsh (mainly due to how unbalanced it can be), and Yucatan.
On Yucatan it's not because of the extra food, but because of how the terrain is designed. Way too many trees (so all your boar can be on the other side of a huge boomerang tree line) and then the stupid water.
Byzantines 1st tier in fuedal age ahead of Aztecs, Mong, Vik, Mayans, Celts, etc?
Aztecs 4th tier in Castle age with Koreans and Saracens? What, because no Knights? They still have insane economy, solid xbows, siege, and strong monks.
Britons should be on top in Castle age too. 137 wood TCs...
That's two eco bonuses and they're tied for the best bonus in the game with the huns no houses.
In Feudal you save 175 food, 50 wood, as well as the time it takes to research it, AND you will have it long before anyone else has it.
In Castle you save 300f 200w, time it takes to research, and...
So because someone is making a simple suggestion, maybe taking 2 minutes out of his day, he is "focusing" on things that don't matter, and has few brain cells left?
Tell me, what amazing things could he have done that mattered in 2 minutes? And why are you even on this forum, let alone playing...
Saracen economy is one of the worst in the game along with Goths and Koreans. And that's why they aren't good in 1v1s. Just like Koreans. Goths however, get the bonus of their ability to flood units in late game like no other.
Are you seriously claiming Mamelukes are better than Plumes or...
I don't like the way King of the Hill works in aoc.
Controlling the monument should just give players points over time. Then whoever/whichever team held it the longest in a 250-1000 year time frame (set by host) would win.
The way it is promotes booming and being passive too much. Imagine 4v4s...
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