That would be actually be awesome. Imagine 4 players each taking a section of the map armed with their brush painting landscapes, placing units, or setting up triggers.
I'd like to see the option of giving units and buildings to players. Could function via the diplomacy menu. It'd be interesting to see how it would work out. Especially if you're trying to save a player from being defeated. Imaging giving him some of your villagers to save him from certain...
Here's an interesting one: (maybe replace my idea on civ bonuses)
How about adding a building that's only accessible in full tech tree games that contains every unique technology from every civilization. I would think it would be impossible to research all of them so player skill in choosing...
...is that meso-american civilizations now get a proper stable graphic in full tech tree games. I thought that was a pretty cool addition. I guess FE appreciation thread?
Option to have civ bonuses even with full tech tree selected.
Deleting multiple units with one press of the delete key.
Cancelling an entire queue of units being trained in a building at once rather than individually cancelling units being trained.
Allow for patrolling siege weapons.
Allow...
Nickname: Doomfrost
Country: USA
Age: 26
Voobly Profile: http://www.voobly.com/profile/view/22513
Do you think AoC has room for improvement? : Yes.
Are you capable of having a polite argument without taking things personal or without making personal offences? : Yes.
Are you able to play through...
Re: New Expansion (updated 28 Jul)
This paired with the Celts civilization bonus that grants 20% increased siege attack speed means that the Celts rams attack rate will increase by 40% when they have a Slav ally around. Yikes!
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