same. civ or game play changes both same. it works like evolution. if you allow unlogical or unfair status players game style evolve according to it. if you dont give a little homelander advantage like real life, game will changes to much more agressive, early frontal military press game, die in...
path will not changed when see a new enemy building or natural blocking. patch always be calculated step by step like real life. we just have a directly linear route in first second. then instantly decide new route every opening/unexploding map tiles. yes it will be a much more progressing load...
because fair and balanced games live much more long like chess, be much more playeble. a civ or player has an unfair advantege game would be boring. lets make 3x workrate Teuton villigers and all players pick this civ. tell me why not? every players can pick teuton so lets do it.
I mean every...
the problem is unit LOS is 5 tiles but his actions are decided about 25 tiles. it should be decided about what it can see. it should go best/short way for instant stuation.
actual AoEII for now:
orange is away lower than 25 tile to gap.
blue is away from gap more than 25 tile.
unexplored areas...
and we are destroying/burning buildings with melee hits. I dont talk about realism/realistic game. I need fair game. if units would go circular path to enemy base I would say same think for fair attacker gameplay. so it is simple; pathing is not fair for unexplored area. defenders much more week...
dude, distance advantage on 1v1 is just 3 sec. it is not just about time. it will effect on gameplay style like luring a boar, trapping a enemy military, scouting logic etc. we need a small buff about homelander defensive game play in early ages.
your walls in explored side so pathing will be created without their side. we talking about fog/unexplored areas. if you have unexplored near forest, yes you are right your villiger will have much more walk to find gap.it is fair way because it is your base. your explored map ratio should be...
actually quite simple. think like real life. you decide route like that; if the route is clean you just go directly to it, if it is not (blocked a river) you would go second best options that you have. until see bridge units should go riverside. bridge or gap in fog area is unknown status that...
exactly. and much more another important point is advantage defender. I think AoE is not fair for defenders. logically it is your homeland. you should has an advantage about it. for much more realistic game play I think AoE needs some little defenders buffs. I have another idea about buff for...
"almost say that units can only enter an area that is already explored" not exactly. It can be work like real life. they can try to go as possible short route accorfing to explored map in seconds. just think like real life. when your majesty says; " go there x/y coordination my soldier" you...
hey. I have an idea about much more fair game in AoE II. As you know that enemy army can go right point to entry your base when your wall has a gap even your all walls in his fog. They can decide right way to enter your base without see map. this is all bulshit :). for fair game they should...
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