Rereading this thread after the recent bump, I've come to the conclusion that most "anti market" arguments are just people mad that they don't instawin when towering/camping enemy resources or because their opponents get fast castle times, with little or no mention of the downsides.
In my...
Ok just tried playing it again. I got PTSD from the first time so I came back with a fresher mindset, thinking maybe I overreacted.
Berbers vs Mongols, we both make scouts + spears. Guy was slightly faster than me and microed a little better. Game over in the first 5 minutes of feudal.
This map...
Sadly, this has been taken over by drama threads, accusations of cheating and virtue signaling. Whenever I try to discuss the game itself a handful of people are willing to do it.
They killed the best map in the game and the community is at an all time low. Empire Wars is being shoved down our...
Eagles are strong but they absolutely have to be, they are the compensation for american civs not having the any stable units whatsoever. Nerfing the eagles is a delicate matter, even a small change could make american civs unplayable.
That said, the dominance of eagles in Empire Wars is...
The tinfoil hat person in me can't help but thinking this is a scheme to push EW and AoE4.
It's quite evident they want to make Empire Wars the mainstream mode for AoE2, because it's easier to promote a faster paced game as an e-sport.
As for AoE4, the motivation couldn't be more obvious...
I think you are blaming somethings on the previous map script that really weren't it's fault. The reason people were able to castle so fast is because a) the players got better, more optimal builds, aided by quality of life features in DE; b) there's been a power creep in eco upgrades for a lot...
Because you tried to disregard my opinion as pure whining ("people will complain about everything"). If you look at my previous posts I never complained about the changes that made Arabia more open and walling harder, until now. At some point too much is too much and in my opinion they have gone...
Like I said, the map was already quite open before this last balance and walling was heavily nerfed. This perception that "every game is arena" is due to the early days of DE when Green Arabia was prevalent and it hasn't been like that for quite a while.
Also, I encourage anyone mentioning aoc...
I believe variance should play a role but overall this kind of map generation will result in extremely open games. Arabia is supposed to be open and aggressive, but not full balls to the wall. Whoever has the better feudal push wins.
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