A little explaination about the new bonus system. The complexity of the game itself makes it a must. Quoted from another discuss threads of a CivView utility.http://aoczone.net/viewtopic.php?f=104&t=105023
And a v2.4.5 updated and uploaded to dropbox, the same link.
Yes. That's the result. But for some special units, there'll be a long list of vs a, vs b, vs c and so on. For example, Mangudai and Mameluke are very complex units, as an attacker well as a defenser.
Mameluke: A.KN=9, A.AB=0; D.AC=0, D.KN=11, D.SC=0, D.UU=0
That means Mameluke can be treated...
Newly updated today is as the following link: https://www.dropbox.com/s/aa6qlz9nzjz21uo/AoFE-2.2-Tables.pdf?dl=0
The old datasheet followed a wrongly explained theory of attack bonus, just ignore it. But the new theory is a little difficult to explain and to be understood. It's written in a...
In the Barracks tab, there are 'D.PK=0, D.IN=0' in Spearmen/Pikemen/Halberdier's Special column. That means spearman line have two Defensive Properties, as a Pikeman and as an Infantry.
Then look at the Archery Range tab, there seems 'A.PK=1, A.RM=1, A.IN=10, A.SB=0' in Slinger's Special...
The current stats are from the old version of my datasheet. In that link, I've reupload a new one, bonus system rewritten. I believe Hades85 will release a new version with the more correct stats.
Updated in the dropbox link.
Rewrite the "special" column completely with a totally new theory for bonus damage. All data are from Advanced Genie Editor v3, reading from .dat file.
and bugfixed in it, too. Enjoy it and comments are welcome.
If so, I believe the tables will be a little complex to draw.
Instead, I suggest another table, and I really made one for 1.0c as the following link:
https://www.dropbox.com/s/yw11zojziewgc6t/AOKTC%20-%20Billboard.pdf
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