@Lanchi what bug are you referring to? Anyway, maybe it's best to contact @T-West - he has slightly adapted the map and the script and created the ECL Africa Map Pack so he has the up-to-date version(s) which would need to be fixed (if there's a bug that is).
I chose to let ships go into the middle so that the team with map control still needs to take care of enemy demo ships by patrolling ships at the narrow "rivers", destroying enemy docks etc. This means that the advantage of controlling the middle can be somewhat decreased by skillful opponents...
Wow! Ty for 1st place :smile:! Also congrats to @teutonic_tanks for 2nd.
There were so many good maps by so many people and if I had to judge I wouldn't know which map to choose.
I'm really looking forward to see my map being played - I hope it provides high-level and entertaining games.
My final map:
Double Water Nomad
(South East Asia)
This map is very similar to regular Water Nomad but with a strategic twist: a dam separates the two mangrove shallow areas. Thus water units can only traverse slightly less than half the map since they are blocked by the dam. Players must...
Rift Island
(Africa)
Teams start on an African island separated by an amphibious rift. Players can choose to boost their economy by taking the plentiful zebra in the centre and/or the fish that are located only in deep water pools irregularly scattered around the edges of the map and...
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