Archer and tower are dealing 1 dmg per shot. So they need 45/65 shots compared to 23/33, exactly same as skirmisher. There is a huge chance this to be broken.
Edit : Tower does 2 actually. Sorry about the mistake.
Yes until you research husbandry. But still very very hard to hit and run by xbows (very close speed0.935 vs 0.96)
I think TT of BE is the main problem in TG. 24 seconds (With Huns ally it reduces to 20 seconds) TT for such a powerful unit is very op. This should be increased to 30 seconds...
I forgot to mention 10% food discount apllies for vils too, just not scouts and camels. So the identity of cheaper vils is still there. Can be extended to 15% if it feels too low.
Yes bcz I think Indians Camel is fine in 1v1. So did not try to nerf their main unit. Nerfing booming potential...
I proposed a similar thing on the official forum. A nerf in eco particularly in team game.
Non-stable units cost 10% less food instead of 10-25% cheaper vils. Initially you can think this bonus is as big as Slavs but in reality you have to pay exact same food for techs and upgrades. Slavs can...
Since Tamerlane has been used in HC2, using the 2 other new campaign hero names - Ktyan Khan and Ivaylo, will be very cool. Barbarossa and Saladin have been added as a hero unit in the game. So these 2 can also be used. I'm also suggesting 3 hero names for memes - Saboteur, Bad Neighbor and King...
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