Indeed, gg. Very enjoyable to watch.
I heard Katsuni and Memb call the third caster Taff, so that's probably him. Masmorra also does not have an accent as awesome as the third caster has.
The correct numbers to compare here are 175f, 50w vs. 150f -- excluding any farms made. As soon as one of the three extra vils needs a farm, the difference coming from adjusting for costs is almost nullified.
Moreover it is often production that is more important than total number of resources...
I've corrected it -- thanks. I used Mathematica, and only made a copying error in the formula; the table is correct. Gtg now, no time for other considerations.
I did not take into account any resource costs, I'm guessing this might shift numbers by one or two at the most. But as said, I'll try to look into that some other time; not today.
I'm sorry, but the maths looks rubbish, even from a conceptual point of view.
First of all, the creation of villagers is discrete, so integration can't help, it's summation that is needed.
Second, there will always be an investment to get wheelbarrow. The only thing relevant is how long it will...
I still think that this position is sensible. Ultimately the emphasis should be on getting the community somewhere, as opposed to theorizing about the perfect all-in-one balance patch.
Most of the Balance Patch 2.0 changes are not that humongous that they make for a net loss of balance (if...
I was vs. Britons in BF yesterday, and he brought longbow+champ combo, supported by some trebs. I was playing Mongols.
I tried various combos of SO, skirm, hussar, mangudai, but the 12 range on longbows usually proved too much for SO and skirms, which made dealing with the champs really hard...
Definitely will be watching some of this. If my internet permits, that is. Any chance the streams could be 720p? I regularly have trouble watching higher bitrates on Twitch :(.
Even the "taking over from a rec" idea sounds pretty good to me. Simply select an AI (or even someone else) to play against and take control from a specific moment of the game onwards.
Could be pretty great, e.g. for trying out different strategies if you got destroyed in MP.
But perhaps...
My point is mainly that it is very easy to think of one thing more that would improve balance ever so slightly. However with the "5 changes at a time" approach (aiming for the best possible set of 5 of course) I contend that even if there are some concerns regarding balance shifting too much, it...
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