I'm a little disappointed to find out about these limits, but that's how life goes I guess. Hopefully in the future we'll have many more objects in the Editor (... and I was thinking about another expansion with another 4 or 5 civs :oops: ).
Thanks for the answer. Exactly for the campaigns I wanted to say that it's necessary. And what is the maximum number of units/objects in the editor? Can't it be changed?
I'm gonna ask it again, because I asked it in the past and didn't get any answer.
Is it possible to add wooden bridges in AoFE (not in the game, but in the Editor)? I mean, if there a lot of things that were taken from Age of Chivalry, this could also be taken and IMO would be a nice addition...
Cannot be an issue because Byzantines would have that issue too and even for free! Also, the Chinese Tech affects only walls and towers, while Byzantines have +40% for all buildings in imperial (including Castles and the mentioned Wonder) !!!
Totally agree. Initially Great Wall was +50% (before the release) and after the release was +40%. Now they nerfed it even more (+30%). I was thinking exactly the same like you do - their UT is worse than Byzantine bonus. It really seems useless. Like someone was saying above about the fortified...
Cannot be true :!: At some point there must be a breakeven. Even if it doesn't exist the first option (too expensive and not worth researching) seems for me more appealing that not including an extra tech in the game. For example Herbal Medicine or Heresy are not so much researched either but...
Very true what you said, but on most maps the post-imp civs won't reach the last stages of the game because they either have no eco bonuses or they cannot produce units at a fast speed. So the effect will be that on BF we will see more and more civs which is a good thing (I love BF map!) but on...
But what about Mangonel + Chemistry like I said. Like this will be perfect balance. Sure, you will be able to cut a Forest without researching the expensive Onager upgrade.
On a side note, I don't agree with the new ability of the Onagers, but if this is the final decision, then let it be equal...
What about Huns and Turks? It's not fair for them... 21 civs can cut trees while 2 cannot (of course they can use Trebuchet but then the main reasoning for improving Onagers wouldn't be there anymore).
To Cysion and AoFE Team - other bugs or things that need better graphics:
- for the Incas, please disable the stable in the next update from the technology tree
- also for the Incas, is it possible for them to have access to hand cannoneers in case of the full technology tree option? Because...
I want to say it again. Although it seems odd I remade the tests and Slavs FU Pikeman-line and Kamayuks act worse against Cavalry comparing with other civs having the same stats. This is also visible to Champions but to a lesser extent. So I claim again that Druzhina has some problems - I think...
I noticed another thing that has to be changed: the layout of the command bar from the bottom of the screen for Slavs and Incas. Each civ has its unique layout but Slavs have the Goths layout and Incas the Aztecs layout. Hopefully this will be changed in the next patch.
Things that have to be fixed:
- Huns still have Stone Walls in the tech tree
- Teutons also lost the +2 attack on the TC not only the LOS
- Viking team bonus with the dock cost is still -25% in the tech tree
Q: At some point there was a discussion that Chinese will start with -50 wood and only...
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