Any fix that revolves around hoping a unique technology will save you from archers just seems misguided to me even before the archer player mixes in a few pikes to fend off your cav. I like my elite skirm suggestion because it could actually see practice in time to be helpful and because you...
How about free elite skirm instead? That could buy you a lot of time in early castle age when the crossbow spike is most problematic and let you make the cavalry switch more comfortably.
I mean, even if we grant that right clicking army through to find holes in walls is unfair, to make that impossible would involve yet more overhauls to unit pathing, and we need more of that like we need syphilis.
Ballistics already isn't cheap considering you won't have many other reasons to drop a university early in castle age, but crossbowman is suspiciously cheap compared to almost every other military unit upgrade in the game, so I wouldn't mind seeing a slight increase for that.
Won't armored elephants costing food also have the effect of slowing down your Imp time if you need to make some in Castle Age? That seems like a potentially major sacrifice.
Is it contrarian to argue that the DE devs have actually done a pretty good job of balancing civs so far? And more than the civs they introduced, I especially mean some of the old ones. How many years did the community spend telling themselves that Teutons and Saracens and Koreans and Turks are...
I can't even think of situations in which you'd want to. Mass monks don't add much to a trash war when there are hussars and skirms running around and not many knights/elephants/camels left.
I dunno, man, that Dravidian wood bonus seems really strong. 200 free wood on reaching Feudal and Castle especially seems like it could power all sorts of all-ins.
Well, they sure kept the no rams thing under wraps until now. In terms of how balanced these civs are, we'll have to see how these armored elephants work out I guess. I also feel like it was unnecessary to take away Parthian Tactics from the Hindustanis, especially since it seems like their new...
I hope not all of the Indian civs forego knights for camels. That's been really hard to balance with just the one camel/no knight civ and in any case my understanding is that only northern India made extensive use of camels historically.
I sure didn't see those first two in the roulette thing, even after getting the grey one multiple times. And I think the old Indians icon might be absent from the wheel. Could we maybe have it wrong, and there's only two new civs? That would be more in line with the previous DLCs.
It is a bit unfortunate that when they come up with a name for this Indian-themed expansion, they can't call it Rise of the Rajahs because that was taken by a previous expansion not set on the subcontinent for some reason.
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