The build order is kind of unrealistically detailed for going all the way to the end of the game, while leaving out the details of deer pushing in the Dark age. But my main objection is that I was expecting and hoping for a Fast Castle into Cavalry archers, not into (or hoping for) Imperial age...
I am currently working on two very tiny maps with ridiculous amounts of elephants. I notice that when a villager is done butchering an elephant, they will fall idle even if there are other dead elephants with meat nearby. Probably a side effect of disabling (or trying to disable) auto-targeting...
If a click is ambiguous, such as where walls and towers overlap, try to queue the "most natural" action to all. E.g., When right-clicking with a military unit or armed building on the interaction area of an enemy villager behind a ram behind your castle, queue "attack villager" and "attack ram"...
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