Slam has some point about if at least one player is inconsistent a bo5 can't determine which player is better than the other and there is some "randomness" in it.
Either way, good job Dogao and congrats
Just some more fun ideas: Include cows in some maps where it makes sense, add a multiply map option where you make a double or triple option out of a normal map, like Double Migration, Double Arabia. As a more "useful" idea I would consider sth like a "fire in a line" option for scorpions...
You are probably right :( It's just sad that the balance between freedom and security gets pushed so much in security's favor. I personally think Snowden is a hero trying to remind people that a process is taking place that steals their rights slowly but surely. Sad so many people try to...
I would use one West-Europeans (e.g. Franks), one Mid-European (e.g. Teutons) and Slavs and mix these. You would have to use 3 different colours to use these but I don't think its that much of a problem. Maybe its even better to use all 8 or at least 7 different colours because then you can also...
Re: Meso-civ preferance
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My fav civ is Mayan (probably because of eew+epa), but I like all mesos (cool architectural style, eew, stronk in general). I really like about AoFE how they let the EEW change from meso to meso dued to their UTs, with lightning Incas, tanky Mayans, assault Aztecs.
A mangonel shot actually takes around 2 game seconds to hit, if you add sth like 0,3 startup lag because of multiplayer you can reduce it to between 1 and 1.5 game seconds without being overpowered
Yeah you are probably right :). Would be a step in the wrong direction, only the tunnels to get right into opponents woodline missing then. Was just thinking a bit about the idea :D
It depends a bit on how the game develpos (HD, AOFE, UP and so on) but I think I will still play that game. There will be endless pauses and comebacks, but no retirement :D
Sorry to correct you, but 35% cheaper means that you only have to pay 65% of the resources and that translates to like 54% more of one, attack or HP. If you would e.g. double HP and the attack the relative damage at opponents divided through opponents relative damage to you would increase by a...
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