Thanks for testing it mate :biggrin:
That does look pretty funny.
First I could´nt understand what building you hid, but now my guess is that you hid an unfinished tower or outpost. :cool:
I voted no, because I think quirks like this, adds charm to the game, as long as they are not critical, like monks picking up relics across the map.
Only bug I dislike, is building-foundation scouting, and ability to see cutdown trees. I believe it has´nt been fixed, because its impossible...
Agression did work out better for me, but I was terrible, and so was my opponents. It just seems totally different on the good player level. But I could be wrong on the entire subject ofc. Still nice to hear, what better players think. GG
Edit: To be honest, I was´nt terrible terrible, Apm and...
I´m not gonna hide, that I do compare AoE2 and Starcraft1 alot, because its the 2 best RTS´ I know of. In SC1 I do have a feeling, that this balance between risk and expanding, is better balanced, more fair. Its properly because of lots of factors, but I do feel like, there was a bigger emphasis...
My opinion is yes. Its too easy and too little risk, to go for the booming aproach.
Not on all maps though. Maps like goldrush offer other objectives, and always seems to produce good games.
I feel like the debate about walls, comes from this problem. Its to difficult to punish a boomer. But...
Congrats ZeroEmpires. I think I have watched all he has put on youtube. (Not twitch, since that one has been terrible for years for me, only recently twitch seems to have improved)
Anyway, I wanted to recommend a recent video, that I have enjoyed alot. Its the 256x tech mod video. The mod is...
Absolutely awesome interview! Love Zeroempires and all the other people doing great stuff, in all the different areas they contribute in.
Fun Fact:
The "AoE2HD: I have no words for this game" Zeroempires talks about, is his youtube-video with 1,8mio. views. I looked it up again, and I think...
Holy ****, this is so bad for a big prestigious tournament. Generic, unprepared and boring gameplay incoming.
Edit: Im just so surprised by this, had only thought of drafts as good. I had a flashback to pro Broodwar, where long story short: Matchfixing forced the 1v1´s in teamgames to be...
Also: Devs. could perhaps accommodate popular demands, by making more anti-tower maps. Make a competion or something. And they could make some editor-units, that mapmakers could play with. E.g. make the firetower useless versus units, but devastating versus towers.
I like it. I could imagine, this is the reason vills already has a bonus on towers. And as Cicero touched upon, the defender has more vills.
I wonder, if its technical possible, to single out the unfinished tower foundation, from completed towers and from other foundations. If so, one could try...
An important fact, with the influx of new maps and all, is that the closer the TC spawns are, the more viable towerplays become.
It stresses how impossible it is to find a "global" fix, that works equally across all maps.
So we are back at mapissues, and how much impact they have on balance and...
This problem keeps haunting me, and made me think about how in Rise of Nations, you simply could not build anything in enemy territory, but that solution felt too "brute force", and also completly removed cheese strats.
So I started thinking, if there was a mecanism where you would have to...
Sorry, I got carried away in some comments here and there, not cool.
Devs have, not only a tough, but also ungrateful job. And I have realized, they know more about what is feasible and acceptable to change, than I do.
Not a fan of reducing Watchtower HP, because it will nerf what I call:
Role...
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