Hello all. I am back with more crazy ideas ready to be torn apart by you, all centered around the Dark Age and how to make it less boring without removing its usefulness.
1- Let's begin with the least controversial one. The wall nerf in the last patch, reducing wall hp, was good. However in my opinion walling should be an option, not a necessity. How would staggering wall hp work? I was thinking something like 50% less hp in Dark Age and 30% less in Feudal Age or something similar. Obviously there are other ways to nerf walls as well.
2- Now the title will be given justice. As we all know all build orders are pretty much the same until the second villager goes to wood. From here you can choose to send 3, 4, 5 or even stop at 2 depending on the build. Now instead of making the player do the same thing all the way up to this point again and again how about the game starts with 7 or 8 villagers. Obviously other things will have to be compensated slightly such as resources in the bank, TC LOS, starting houses and the Chinese and Mayan bonii. I was also thinking that if this ever becomes a thing(not likely)then the game should start with the vills working like in Empire Wars. Some on sheep under the TC and the others on stragglers.
Just to clarify I want the end result to be similar. 22 pop Feudal for M@A, 20 or 19 pop for scouts and so forth, just a few minutes quicker.
3- This is the craziest idea of all and will probably get torn apart in the comments but here goes. Skirmishers available in the Dark Age. From an Archery Range obviously.
This is the idea I am least sure about. My reasoning is that if future wall nerfs come in, and they might, then FC may no longer be an option at all which is not good since the more options you have the better. Having skirms in Dark Age allows some sort of defence against M@A, archers and towers which is the counter to FC. Also it might allow for some interesting builds such as delayed M@A with early skirms and similar builds with scouts and so forth. Obviously it changes a core mechanic of the game and it would be extremely expensive to get to skirms in Dark Age so it might never see use even if it is implemented.
Thank you for reading and let me know what you think.
1- Let's begin with the least controversial one. The wall nerf in the last patch, reducing wall hp, was good. However in my opinion walling should be an option, not a necessity. How would staggering wall hp work? I was thinking something like 50% less hp in Dark Age and 30% less in Feudal Age or something similar. Obviously there are other ways to nerf walls as well.
2- Now the title will be given justice. As we all know all build orders are pretty much the same until the second villager goes to wood. From here you can choose to send 3, 4, 5 or even stop at 2 depending on the build. Now instead of making the player do the same thing all the way up to this point again and again how about the game starts with 7 or 8 villagers. Obviously other things will have to be compensated slightly such as resources in the bank, TC LOS, starting houses and the Chinese and Mayan bonii. I was also thinking that if this ever becomes a thing(not likely)then the game should start with the vills working like in Empire Wars. Some on sheep under the TC and the others on stragglers.
Just to clarify I want the end result to be similar. 22 pop Feudal for M@A, 20 or 19 pop for scouts and so forth, just a few minutes quicker.
3- This is the craziest idea of all and will probably get torn apart in the comments but here goes. Skirmishers available in the Dark Age. From an Archery Range obviously.
This is the idea I am least sure about. My reasoning is that if future wall nerfs come in, and they might, then FC may no longer be an option at all which is not good since the more options you have the better. Having skirms in Dark Age allows some sort of defence against M@A, archers and towers which is the counter to FC. Also it might allow for some interesting builds such as delayed M@A with early skirms and similar builds with scouts and so forth. Obviously it changes a core mechanic of the game and it would be extremely expensive to get to skirms in Dark Age so it might never see use even if it is implemented.
Thank you for reading and let me know what you think.