World Desert Championship Semifinal
Tempo Storm vs. Suomi
17:00 GMT (or depending on, when semifinal 1 ends)
Open streaming:
Here is the guide about environmental problems to talk about for 14 of the areas.
Please also mention that we are collecting money for Trees for the Future when you stream the event.
Tempo Storm vs. Suomi
17:00 GMT (or depending on, when semifinal 1 ends)
Best of 7
Game 1: WDC_Map_Pack_v2, free hidden civilisations, but each civilisation only once per team.
Game 2: WDC_Map_Pack_v2, free hidden civilisations, but each civilisation only once per team, no repetition from game 1.
Game 3: 1v1 Bo3 (3 different players per team). Home maps have civ pools. Civilisations are free hidden pick from the specific civ pool (see rules & settings) in game 3.1 and 3.2.
3.1 Team A (Tempo Storm) chooses 1 map and one player, then team B chooses the player to face team A’s player 1.
3.2 Team B (Suomi) chooses 1 map and one player, then team A chooses the player to face team B’s player 2.
3.3 WDC_Map_Pack_v2, random mirror civilisations – not played if both previous 1v1s are won by the same team.
Game 4: WDCF_Danakil_v1; civ pool = Ethiopians, Malians, Berbers, Italians, Saracens, Persians, Chinese. Each team chooses 3 of those civilisations hidden.
Game 5: WDC_Arctic_Circle_v1; civ pool 14 = Vikings, Lithuanians, Sicilians, Slavs, Burgundians, Teutons, Celts. Each team chooses 3 of those civilisations hidden.
Game 6: WDC_Sonora_v1; civ pool 10 = Aztecs, Mayans, Britons, Spanish, Lithuanians, Koreans, Khmer. Each team chooses 3 of those civilisations hidden.
Game 7: WDC_Red_Sand_v2; civ pool 16 = Cumans, Tatars, Turks, Persians, Indians, Huns, Burmese. Each team chooses 3 of those civilisations hidden.
1 restart before 4:00 minutes per team. A restart in game 1/2 will result in the same civilisations, but potentially a different map, as you use the WDC_Map_Pack_v2 file again.
Game 1: WDC_Map_Pack_v2, free hidden civilisations, but each civilisation only once per team.
Game 2: WDC_Map_Pack_v2, free hidden civilisations, but each civilisation only once per team, no repetition from game 1.
Game 3: 1v1 Bo3 (3 different players per team). Home maps have civ pools. Civilisations are free hidden pick from the specific civ pool (see rules & settings) in game 3.1 and 3.2.
3.1 Team A (Tempo Storm) chooses 1 map and one player, then team B chooses the player to face team A’s player 1.
3.2 Team B (Suomi) chooses 1 map and one player, then team A chooses the player to face team B’s player 2.
3.3 WDC_Map_Pack_v2, random mirror civilisations – not played if both previous 1v1s are won by the same team.
Game 4: WDCF_Danakil_v1; civ pool = Ethiopians, Malians, Berbers, Italians, Saracens, Persians, Chinese. Each team chooses 3 of those civilisations hidden.
Game 5: WDC_Arctic_Circle_v1; civ pool 14 = Vikings, Lithuanians, Sicilians, Slavs, Burgundians, Teutons, Celts. Each team chooses 3 of those civilisations hidden.
Game 6: WDC_Sonora_v1; civ pool 10 = Aztecs, Mayans, Britons, Spanish, Lithuanians, Koreans, Khmer. Each team chooses 3 of those civilisations hidden.
Game 7: WDC_Red_Sand_v2; civ pool 16 = Cumans, Tatars, Turks, Persians, Indians, Huns, Burmese. Each team chooses 3 of those civilisations hidden.
1 restart before 4:00 minutes per team. A restart in game 1/2 will result in the same civilisations, but potentially a different map, as you use the WDC_Map_Pack_v2 file again.
Open streaming:
Here is the guide about environmental problems to talk about for 14 of the areas.
Please also mention that we are collecting money for Trees for the Future when you stream the event.
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