Deadline: June 6 2021, 23:59 GMT.
Due to scheduling issues in the previous round, get in touch with each other as soon as possible and get a first idea of when you'll play by wednesday.
Please send the recorded game files and the score to DaisyChain #3437 on Discord immediately after your games.
Semifinals, Best of 7:
Game 1: Map pack v2, free hidden civilisations, with three different civs for a team.
Game 2: Map pack v2, free hidden civilisations, no repetition from game 1
Game 3: 3 1v1 (3 different players per team). Home maps have civ pools. Civilisations are free hidden pick in game 3.1 and 3.2
3.1 Team A (PL) chooses 1 map and one player, then team B chooses the player to face team A’s player 1
3.2 Team B (The Brotherhood Kappa A) chooses 1 map and one player, then team A chooses the player to face team B’s player 2
3.3 Map pack v2, random mirror civilisations – not played if both previous 1v1s are won by the same team.
Game 4: Antarctica (civ pool: Vikings, Britons, Teutons, Malay, Incas, Malians, Slavs). That map will only be played in the semis and is not part of the map pack.
Game 5: Kalahari (civ pool: Malians, Ethiopians, Berbers, Portuguese, Burgundians, Sicilians, Goths). That map will only be played in the semis and is not part of the map pack.
Game 6: Mount Bromo (civ pool: Malay, Burmese, Vietnamese, Teutons, Japanese, Indians, Khmer)
Game 7: Ounianga (civ pool: Berbers, Malians, Saracens, Ethiopians, Franks, Byzantines, Goths)
1 restart before 4:00 minutes per team. A restart in game 1 and 3 will result in the same civilisations, but potentially a different map, as you use the WDC_Map_Pack_v2 file again. A restart in game 2.3 might result in entirely different settings (different map, different civs).
@PL_Dziamdziak @Faraday
Due to scheduling issues in the previous round, get in touch with each other as soon as possible and get a first idea of when you'll play by wednesday.
Please send the recorded game files and the score to DaisyChain #3437 on Discord immediately after your games.
Semifinals, Best of 7:
Game 1: Map pack v2, free hidden civilisations, with three different civs for a team.
Game 2: Map pack v2, free hidden civilisations, no repetition from game 1
Game 3: 3 1v1 (3 different players per team). Home maps have civ pools. Civilisations are free hidden pick in game 3.1 and 3.2
3.1 Team A (PL) chooses 1 map and one player, then team B chooses the player to face team A’s player 1
3.2 Team B (The Brotherhood Kappa A) chooses 1 map and one player, then team A chooses the player to face team B’s player 2
3.3 Map pack v2, random mirror civilisations – not played if both previous 1v1s are won by the same team.
Game 4: Antarctica (civ pool: Vikings, Britons, Teutons, Malay, Incas, Malians, Slavs). That map will only be played in the semis and is not part of the map pack.
Game 5: Kalahari (civ pool: Malians, Ethiopians, Berbers, Portuguese, Burgundians, Sicilians, Goths). That map will only be played in the semis and is not part of the map pack.
Game 6: Mount Bromo (civ pool: Malay, Burmese, Vietnamese, Teutons, Japanese, Indians, Khmer)
Game 7: Ounianga (civ pool: Berbers, Malians, Saracens, Ethiopians, Franks, Byzantines, Goths)
Antarctica (by Zetnus):
The world's largest desert is neither sandy nor hot. It is a frozen uninhabitable wasteland covering the continent of Antarctica. Any attempts at colonization require importing wood, food and other supplies.
Map features:
- Scattered piles of infinite wood instead of woodlines
- One granary with 1000 food
- No boar or deer
- 4 starting pigs
- Scattered geese
- Plentiful fish
It uses a mechanic similar to Umm al Samim with piles of wood and food; except it has water with fish.
The world's largest desert is neither sandy nor hot. It is a frozen uninhabitable wasteland covering the continent of Antarctica. Any attempts at colonization require importing wood, food and other supplies.
Map features:
- Scattered piles of infinite wood instead of woodlines
- One granary with 1000 food
- No boar or deer
- 4 starting pigs
- Scattered geese
- Plentiful fish
It uses a mechanic similar to Umm al Samim with piles of wood and food; except it has water with fish.
Kalahari (by TheMadCADer):
Most of the gold on the map is near the players which can be difficult to defend. These areas are cracked terrain, at a low elevation, and surrounded by quicksand. Controlling the rest of the map will result in favorable engagements throughout the game, even if the outside doesn't contain resources that players will immediately need.
Most of the gold on the map is near the players which can be difficult to defend. These areas are cracked terrain, at a low elevation, and surrounded by quicksand. Controlling the rest of the map will result in favorable engagements throughout the game, even if the outside doesn't contain resources that players will immediately need.
1 restart before 4:00 minutes per team. A restart in game 1 and 3 will result in the same civilisations, but potentially a different map, as you use the WDC_Map_Pack_v2 file again. A restart in game 2.3 might result in entirely different settings (different map, different civs).
@PL_Dziamdziak @Faraday