I have not tested it, so its hard to have a clear opinion, but even tho it possible will make APM less important, isn't APM that important, after all, some experts are clicking pictures. Problem with the current system is that if you have things like docks in 4 different lakes, your only option is to manually select every dock you want to produce units at, since the hotkeys will cycle you through your docks randomly and you'll get galleys in 3 lakes you don't want them in. The same goes for military buildings at different places on the map etc. I don't know if there is a solution with the current system, because if not does it seem really flawed and outdated to me, and makes hotkeys kind of useless late game.
Its sad to shut something down before trying it, or dumb is a pretty good way to describe it 11. That being said, they should not change anything to the gameplay itself for this tournament now that it already started.
Being a fan expansion it's really decent and the steam support will make it be known by more people, therefore more people will play it and I reckon it will be more played than AoC because it's like a transition. Aok>AoC>AoFEAofe has not failed it is much better than AOC. and only for one reason: it's more balanced.
Aofe has not failed it is much better than AOC. and only for one reason: it's more balanced.
Anyone who thinks AoFE have not failed really have some wiring gone bad in their brains and need to be checked.
I don't like it failed, but it did, stop living in delusions.
Aofe has not failed it is much better than AOC. and only for one reason: it's more balanced.
Yeah I am sure when cysion and team was making it, their goal was to have at max 2-5 playing AoFE in voobly,
in that case it didn't fail.
+1I didn't enjoy MQ much either. I can see why some players would like it though as it frees up time for thinking. Personally, though I find the original way far more "skillful". In every game/sport that came to my mind, speed/accuracy is AS important as playing smart.
I know it may sound insulting, but I find that MQ really is like dumbing down the game. I can see the next step after it is to put sheep and boar next to tc because scouting is too time consuming or too hard for some players.
fully agree, multi que is actually a pretty standard feature, Warlords Battlecry had it in 2000 why shouldn't AOC have it? It does not lessen the skill needed for the game, the easier it is to control your units (buildings in this case) the more it becomes about strategy and knowledge and less about click-fest.I bet 95 % of the guys who are posting, havnt even tried it ... I get ur argument, but what u forget is: the "free" time players gain by using MQ, will lead into other attributes.. more micro, heavier raiding etc
Its typical for the community to judge before even trying.. +1 to Ritesh's post