:arrow: Tournament Dates
Sign Ups: Sign ups close on December 3rd. Anyone is allowed to sign up outside of the following exceptions list
1) All members of QuEnDi team
2) [TyRanT] Jidba
3) [TyRanT] RiuT
4) [TyRanT] TheViper
5) [TyRanT] F1Re
6) TheCode
7) SuNo_Daywalker
8) Tsu_Nilpferd
9) Rubenstock
10) VIK_Vinchester
11) Tempo (aka MrTrump)
12) ChriSt
13) Mr_Yo
14) MaJoR_Kd
Qualification Stage (round 1) (if required): Played during week of December 4th - December 11th
Round 2: December 12th - 18th
Round 3 & Losers Round 1: December 19th - January 8th
Round 4 & Losers Round 2: January 9th - 15th
Round 5 & Losers Round 3: January 16th - 22nd
Winners Final & Losers Round 4: January 23rd - 29th
Losers Round 5: January 30th - Feb. 5th
Losers Round 6: February 6th - Feb. 12th
Losers Final: February 13th - 25th
Grand Final: February 26th - March 5th
:arrow: Spots
The first players to sign up to the tournament will have priority in the Double Elimination stage bracket.
If there are more than 32 players signed up, the last players to sign up will play in the qualification round. (For example, if 33 players sign up, than the 32nd and the 33rd player to sign up will play the qualification stage). If 64 players sign up for the tournament, the tournament will be expanded to have an extra round.
:arrow: Brackets
http://challonge.com/DMRS2
Format and Settings |
The tournament is to be played on Age of Empires II: The Conquerors with the 1.4 Userpatch.
Games are to be played in the Tournament Lobby of Voobly using the VCOM Ladder
All players must log in to the Tournament lobby using the same name as Signed up.
0. Qualification Stage (If Required) |
The Qualification Stage (Round 1) games are to be played as a Best of 3 in the following manner:
Game 1: Huns DMWC_GA
Game 2: Loser G1 HM+Civ
Game 3: Winner G1 HM+Civ
- If the score is 2:0 the remaining map does not need to be played.
1. Double Elimination Stage |
Round 2 |
BO3
Game 1: Goths DMWC_Goldrush
Game 2: Loser G1 HM+Civ
Game 3: Winner G1 HM+Civ
- If the score is 2:0 the remaining map does not need to be played.
Round 3 & Losers Round 1 |
BO5
Game 1: Franks DMWC_Prarie
Game 2: Loser G1 HM+Civ
Game 3: Winner G1 HM+Civ
Game 4: Chinese DMWC_Graveyards
Game 5: Spanish DMWC_GA
- If the score is 3:0/3:1, the remaining map(s) do not need to be played.
Round 4 & Losers Round 2 |
BO5
Game 1: Mongols DMWC_Graveyards
Game 2: Loser G1 HM+Civ
Game 3: Winner G1 HM+Civ
Game 4: Franks DMWC_GA
Game 5: Goths DMWC_Baltic
- If the score is 3:0/3:1, the remaining map(s) do not need to be played.
Losers Round 3 |
BO5
Game 1: Persians DMWC_Goldrush
Game 2: Huns DMWC_GA
Game 3: Franks DMWC_Graveyards
Game 4: Britons DMWC_Prarie
Game 5: Byzantines DMWC_Baltic
- If the score is 3:0/3:1, the remaining map(s) do not need to be played.
Round 5 & Losers Round 4 & 5 |
BO7
Game 1: Team Random DMWC_GA
Game 2: Loser G1 HM+Civ
Game 3: Winner G1 HM+Civ
Game 4: Saracens DMWC_Prarie
Game 5: Japanese DMWC_Double_Arabia
Game 6: Franks DMWC_Goldrush
Game 7: Aztecs DMWC_GA
- If the score is 4:0/4:1 etc etc, the remaining map(s) do not need to be played.
Losers Round 6, 7, 8 |
BO7
Game 1: Team Random DMWC_Prarie
Game 2: Loser G1 HM+Civ
Game 3: Winner G1 HM+Civ
Game 4: Goths DMWC_Baltic
Game 5: Franks DMWC_Goldrush
Game 6: Teutons DMWC_Prarie
Game 7: Huns DMWC_GA
- If the score is 4:0/4:1 etc etc, the remaining map(s) do not need to be played.
1.5. Winners Losers Final |
BO7
Game 1: Huns DMWC_GA
Game 2: Loser G1 HM+Civ
Game 3: Winner G1 HM+Civ
Game 4: Celts DMWC_GA
Game 5: Loser G4 HM+Civ
Game 6: Winner G4 HM+Civ
Game 7: Mayans DMWC_Graveyards
- If the score is 4:0/4:1/4:2, the remaining map(s) do not need to be played.
2. Grand Final |
BO9
Game 1: Huns DMWC_Prarie
Game 2: Franks DMWC_GA
Game 3: Goths DMWC_Goldrush
Game 4: Persians DMWC_Prarie
Game 5: Team Random DMWC_Mappack
Game 6: Mongols DMWC_GA
Game 7: Mayans DMWC_Mappack
Game 8: Spanish DMWC_TI
Game 9: Team Random DMWC_GA
- If the score is 5:0/5:1 etc etc, the remaining map(s) do not need to be played.
- In the event that Loser's bracket champion wins, the above settings are to be repeated, giving the Winner's Bracket champion an extra set.
Total Prize Money -$400 |
Gold Cup
1st: 250$
2nd: 100$
3rd: 50$
1st: 250$
2nd: 100$
3rd: 50$
- Administration |
The administrators will run the tournament and will help Players / players in various situations.
Tournament Administrators:
klvowledge
Tournament Advisors
robo
DM Rising Star 2 - OFFICIAL RULES |
1. General Rules |
- All players must respect the Tournament schedule and times for each round. No excuse will be accepted for failing to play in the specified time. player's may be warned, receive an admin loss of 1 game or be disqualified from the tournament.
- Every player must respect their opponent and the integrity of the tournament. Bad behavior (determined by staff) will result in a warning and may lead to an immediate disqualification. This tournament values not only great skills, but also sportsmanship and fairness. Any insult, racism or flaming will not be tolerated. Laming and mind games in game are allowed.
- All players must agree to the No Smurf rule. Each player must submit all relevant usernames for Admin discussion, and to accurately create seeding. Smurfing and account sharing is not allowed. Any discovery of the mentioned will result in disqualification.
- All games are by default to be played in the Voobly Tournament Lobby using the VCOM Ladder
- Upon completion of match, all recorded games must be posted according to the rules and post them in the Recorded Games section of that respective round.
- All recorded games will be posted by the winner of the round.
- Additional time to complete your games will NOT be allowed unless with clear prior agreement from admins.
- Once two Players have arranged and confirmed a time to play, the maximum waiting time is 30 minutes. If one of the Players fails to arrive, the waiting player must take a screenshot showing http://www.worldtimeserver.com/current_time_in_UTC.aspx (so the current time is clearly visible) with the Tournament Lobby Game Room, and post the screenshot in their scheduling topic. Example. This way, tournament admins will know how long the player waited and upon Admins decision, the player that did not come might get an Admin Loss for the games. Do not try to edit time arrangement posts in an attempt to get free wins, because our forum registers the exact date and hour of each edited post. Such actions are considered cheating, and the offender will be punished according to rules.
- In case of disconnections, the game must be saved and restored. All of the .mgz recorded game files (multiple parts of the game before/after drop) must be provided when posting the recorded games.
If restoring is not possible, the recorded game should be provided, along with any additional information to the Administration instantly. Subsequently, facts will be analyzed and a final decision made.
- Prizes will be sent via PayPal. If the recipients do not use/have PayPal the prizes will be sent by other means. All / any fees will be deducted from the recipients prize.
- If a game is not recorded, it must be replayed regardless of result and evidence of it.
- By signing up for the tournament you agree to have all your games streamed and casted by the official streamers through using the Spectator Mode on Voobly, brought by the Userpatch 1.4 RC version. The streams will always have a delay to avoid cheating, and no other persons are allowed to spectate your game besides the official streamers, or if persons are granted permission by the tournament Administration for a valid reason. There is no assurance of your games being streamed, but the possibility is there at all times.
See the Streaming Rules for more information.
- New rules can be added and current rules can be changed. However, Admins MUST inform the players about such changes. Some changes maybe necessary while live and will be highlighted in the lobby. The changes will also be highlighted on this topic as a post reply. All the latest additions in Rules / Settings will be in red.
2. Gaming Rules |
Death Match Games:
Game : Death Match
Map Style : Custom
Location : DMWC Map pack
Link to Maps : viewtopic.php?f=1264&t=120258
Size : Tiny
Difficulty : Standard
Population : 200
Game Speed : Fast
Reveal Map : Explored
Starting Age : Post-Imperial Age
Victory Condition : Conquest
Team Together : [X] Yes
All techs : [ ] No
Allow Cheats : [ ] No
Lock players : [X] Yes
Lock Speed : [X] Yes
Record Game : [X] Yes
Single Building Queue [SQ]
No Bombard Towers will be permitted in ANY of the games
- Restarts:
In a Best of 5 each player is awarded ONE restart each.
In a Best of 7 each player is awarded ONE restarts each.
In a Best of 9 each player is awarded TWO restarts each.
In the Grand Final each player is awarded TWO restarts each.
Either player may call an Admin restart themselves for blocked gold. e.g gold that is blocked by trees.
A restart must be requested no longer than 2 minutes of game time (remember that this is shorter than real minutes). When a game is restarted, the civilizations must be the same as in the previous attempt.
- Any graphic changes that only affects the player's Age of Empires II: The Conquerors are allowed.
- Cheating is not allowed under any circumstances. Players using any kind of cheat will be disqualified from the event and banned from future Voobly, AoCZone events, as well as the AoCZone forums.
- Receiving information from external sources while playing a match is strictly forbidden and classed as cheating. It is the players responsibility to ensure messages / contact by any means are restricted. If an instance occurs then players MUST notify admins.
- All the game settings provided in this post MUST be followed. Not following them may result in penalties and possibly disqualification.
- No Tournament Administrator is allowed to participate for any team.
- By signing-up for the tournament, you automatically agree with all the Tournament Rules and Settings.