1. Registration
2. Players Seeding
3. Scheduling
4. Schedule
One round per week, starting 2023-09-04
4a. Map Draft
Civilisations will be hidden pick no repeat.
4b. Map Pool
5. Lobby Settings
6. Game Settings
7. Player Restarts
8. Admin Restarts
9. Laming
10. Recorded Games
11. Fair-Play and Respect
12. Mods
13. Cheating
14. Streaming Policy
15. Prize Pool
16. Nomad Start Rules
Sign-ups will close on September 02, 20 GMT and take place on the tournament's Discord server.
2. Players Seeding
Seeding will be done according to this formula:
0.3333*(current RM 1v1) + 0.3333*(highest RM) + 0.3333*(tournament ELO) at 21 GMT on the day the sign-up ends. Tournament ELO cutoff is 2000.
0.3333*(current RM 1v1) + 0.3333*(highest RM) + 0.3333*(tournament ELO) at 21 GMT on the day the sign-up ends. Tournament ELO cutoff is 2000.
3. Scheduling
Players will schedule their game at any time during the defined time frame. They will schedule privately and post their agreed time in the dedicated channel on Discord. If players can’t agree on a schedule, admins will determine a time to the best of their ability. If a player shows unwillingness to schedule they will get an admin loss for the series.
If a player is 30 minutes late to a series, they will get an admin loss for the series. An exception can only be made if the player who waited agrees to reschedule for a time before the round's deadline. From the second round on: If a player knows they can't play a round within the first 48 h of the round, it is possible to replace this player with the defeated opponent from the previous round.
If a player is 30 minutes late to a series, they will get an admin loss for the series. An exception can only be made if the player who waited agrees to reschedule for a time before the round's deadline. From the second round on: If a player knows they can't play a round within the first 48 h of the round, it is possible to replace this player with the defeated opponent from the previous round.
4. Schedule
One round per week, starting 2023-09-04
Single Elimination:
Ro64: Best of 3
Ro32: Best of 3
Double Elimination Stage:
Ro16: Best of 5
WB Ro8: Best of 5
LB R1: Best of 5
LB R2: Best of 5
WB Semifinal: Best of 5
LB R3: Best of 5
LB R4: Best of 5
LB Semifinal: Best of 5
WB Final: Best of 7
LB Final: Best of 7
Grand Final: Best of 9 with 1:0 lead for WB winner
Ro64: Best of 3
Ro32: Best of 3
Double Elimination Stage:
Ro16: Best of 5
WB Ro8: Best of 5
LB R1: Best of 5
LB R2: Best of 5
WB Semifinal: Best of 5
LB R3: Best of 5
LB R4: Best of 5
LB Semifinal: Best of 5
WB Final: Best of 7
LB Final: Best of 7
Grand Final: Best of 9 with 1:0 lead for WB winner
4a. Map Draft
Civilisations will be hidden pick no repeat.
Map draft:
Map Draft Presets:
https://aoe2cm.net/preset/GVfWE Bo3
https://aoe2cm.net/preset/ZoGhC Bo5
https://aoe2cm.net/preset/PFGmZ Bo7
Bo3: 1 Pick A, 2 Pick B – 3 Ban B, 4-5 Ban A, Ban A, 6-7 Ban B, Ban B, 8-9 Ban A, Ban A, 10-11 Ban B, Ban B, 12-13 Ban A, Ban A, 14-15 Pick B. The last picked map will be played in game one.
Bo5: 1 Pick A, 2 Pick B – 3 Ban B, 4 Ban A – 5 Pick A, 6 Pick B – 7 Ban B, 8-9 Ban A, Ban A, 10-11 Ban B, Ban B, 12-13 Ban A, Ban A, 14-15 Pick B. The last picked map will be played in game one.
Bo7: 1 Pick A, 2 Pick B – 3 Ban B, 4 Ban A – 5 Pick A, 6 Pick B, 7 Pick B, 8 Pick A – 9-10 Ban B, Ban B, 13 Ban A, 14-15 Pick B. The last picked map will be played in game one.
Map order:
Bo3: G1: Last picked map - G2: HM loser - G3: HM of winner G1
Bo5: G1: Last picked map - G2: HM loser - G3: HM of winner G1 - G4: HM team behind - G5: HM other team
Bo7: G1: Last picked map - G2: HM loser - G3: HM of winner G1 - G4: HM team behind - G5: HM other team - G6: HM team behind - G7: HM other team
Map Draft Presets:
https://aoe2cm.net/preset/GVfWE Bo3
https://aoe2cm.net/preset/ZoGhC Bo5
https://aoe2cm.net/preset/PFGmZ Bo7
Bo3: 1 Pick A, 2 Pick B – 3 Ban B, 4-5 Ban A, Ban A, 6-7 Ban B, Ban B, 8-9 Ban A, Ban A, 10-11 Ban B, Ban B, 12-13 Ban A, Ban A, 14-15 Pick B. The last picked map will be played in game one.
Bo5: 1 Pick A, 2 Pick B – 3 Ban B, 4 Ban A – 5 Pick A, 6 Pick B – 7 Ban B, 8-9 Ban A, Ban A, 10-11 Ban B, Ban B, 12-13 Ban A, Ban A, 14-15 Pick B. The last picked map will be played in game one.
Bo7: 1 Pick A, 2 Pick B – 3 Ban B, 4 Ban A – 5 Pick A, 6 Pick B, 7 Pick B, 8 Pick A – 9-10 Ban B, Ban B, 13 Ban A, 14-15 Pick B. The last picked map will be played in game one.
Map order:
Bo3: G1: Last picked map - G2: HM loser - G3: HM of winner G1
Bo5: G1: Last picked map - G2: HM loser - G3: HM of winner G1 - G4: HM team behind - G5: HM other team
Bo7: G1: Last picked map - G2: HM loser - G3: HM of winner G1 - G4: HM team behind - G5: HM other team - G6: HM team behind - G7: HM other team
4b. Map Pool
These maps will be available as home maps ("Blue Carbon Cup Map Pack" mod in the mod center):
Important details about maps:
Aguaje Swamp: In the middle of the map is a swamp with fruit bushes and capturable, indestructable fish traps. Players also start with a dock (with 10 000 HP so it is harder to destroy) and 2 fishing ships. They cannot build additional docks on the swamp terrain. All stone is on the border of the swamp. All relics are in the smaller swampy ponds which are spread across the map and can only reached by chopping through the surrounding trees.
Benteng: Monk boats can be trained from the monastery (if it is built on mangrove shallows). Ships looking like longboats, which can convert units from close distance (0 range).
Island Hopping: Nomadic start with 3 villagers and a transport ship on a small island. You can build up to 10 town centers before Castle Age, so you can colonise as many islands and create more villagers as you wish.
Lagoon: Crocodiles close to the bases behave like boars and have to be lured for food.
Lençóis Maranhenses: Start with a hut where you can train villagers from, but you cannot garrison or drop off resources at it. You still have to build a tc. Monkeys close to the northern forest do attack, but are weak.
Meltdown: The center volcano explodes. It attacks closeby units and building. But it is possible to dodge and deviate the fire (projectiles)Moorea: Towers on the reef ring can be captured and controlled.
Pandora: The water, where you can build a dock and fish can only be reached by chopping through a bit of forest. The lava of the gold land damages units.
Tidal Plain: Gaia markets are available for trade in 2 corners of the map.Trade Winds: Gaia docks are in all corners of the map. You can trade with them, but they are protected by a few defensive warships.
Water Nomad: Almost the same as the standard map, but starting without fishing ships.
- Aguaje Swamp by XingXing (originally RMS Cup 2 contest submission, 2022)
- Benteng by Marintho (originally RMS Cup 2 contest submission, 2022)
- Delta by Huehuecoyotl22 (2020 map, used in Double Cup as a 2-tc start version)
- Island Hopping by The_Prophet & Huehuecoyotl22 (based on The_Prophet’s Team Island Hopping from the 2014 War is Coming map contest)
- Lagoon by Huehuecoyotl22 (2020 map, first used in Double Cup as a 2-tc start version, later in other tournaments)
- Lençois Maranhenses by Huehuecoyotl22 (originally RMS Cup 2 contest submission, 2022, played in the RMS Series)
- Marsh Madness by biz (first appearnce in the 2020 Masters of RMS)
- Meltdown by TheMadCADer (modified version of the 2022 Terra Nova Duos version)
- Moorea by TheMadCADer (2023 map from the Mad Random map pack)
- Okavango by Huehuecoyotl22 (2020 map, first used in Double Cup as a 2-tc start version)
- Pandora by TechChariot (new map)
- Tidal Plain by Wolf_Silver (new map)
- Trade Winds by Zetnus (originally Terra Nova Duos map contest submission, 2022)
- Typhoon by TheMadCADer (2018, Mad Random map, modified by Huehuecoyotl22)
- Water Nomad by Forgotten Empires (2016, start without fishing ships).
Important details about maps:
Aguaje Swamp: In the middle of the map is a swamp with fruit bushes and capturable, indestructable fish traps. Players also start with a dock (with 10 000 HP so it is harder to destroy) and 2 fishing ships. They cannot build additional docks on the swamp terrain. All stone is on the border of the swamp. All relics are in the smaller swampy ponds which are spread across the map and can only reached by chopping through the surrounding trees.
Benteng: Monk boats can be trained from the monastery (if it is built on mangrove shallows). Ships looking like longboats, which can convert units from close distance (0 range).
Island Hopping: Nomadic start with 3 villagers and a transport ship on a small island. You can build up to 10 town centers before Castle Age, so you can colonise as many islands and create more villagers as you wish.
Lagoon: Crocodiles close to the bases behave like boars and have to be lured for food.
Lençóis Maranhenses: Start with a hut where you can train villagers from, but you cannot garrison or drop off resources at it. You still have to build a tc. Monkeys close to the northern forest do attack, but are weak.
Meltdown: The center volcano explodes. It attacks closeby units and building. But it is possible to dodge and deviate the fire (projectiles)Moorea: Towers on the reef ring can be captured and controlled.
Pandora: The water, where you can build a dock and fish can only be reached by chopping through a bit of forest. The lava of the gold land damages units.
Tidal Plain: Gaia markets are available for trade in 2 corners of the map.Trade Winds: Gaia docks are in all corners of the map. You can trade with them, but they are protected by a few defensive warships.
Water Nomad: Almost the same as the standard map, but starting without fishing ships.
5. Lobby Settings
Public lobby
Spectators enabled
Hidden civilisation activated
Server: Choose the fairest server possible for both players
Spectators enabled
Hidden civilisation activated
Server: Choose the fairest server possible for both players
6. Game Settings
Data Mod: Definitive Set
Game: Random Map
Location: (depending on the map)
Size: Tiny (2 players)
Difficulty: Standard
Resources: Standard
Population: 200
Game Speed: Normal
Reveal Map: Normal
Starting Age: Standard
Ending Age: Standard
Treaty: None
Victory Condition: Conquest
Lock Teams: [X] Yes
Team Together: [X] Yes
Team Positions: [ ] No
Shared Exploration: [ ] No
Lock Speed: [X] Yes
Allow Cheats: [ ] No
Turbo Mode: [ ] No
Full Tech Tree: [ ] No
Record Game: [X] Yes
Game: Random Map
Location: (depending on the map)
Size: Tiny (2 players)
Difficulty: Standard
Resources: Standard
Population: 200
Game Speed: Normal
Reveal Map: Normal
Starting Age: Standard
Ending Age: Standard
Treaty: None
Victory Condition: Conquest
Lock Teams: [X] Yes
Team Together: [X] Yes
Team Positions: [ ] No
Shared Exploration: [ ] No
Lock Speed: [X] Yes
Allow Cheats: [ ] No
Turbo Mode: [ ] No
Full Tech Tree: [ ] No
Record Game: [X] Yes
7. Player Restarts
One restart per player per match before 4:00 in-game minutes will be allowed, because some of the maps might not have been tested enough. In addition to that "admin restarts" can be called by an admin.
8. Admin Restarts
An admin re can be called in the following cases
- Within 1:00 minute of game time if a starting unit doesn’t have a path to the TC
- Within 3:00 minutes of game time, if you are sure that there is an error in the map generation. As many maps have not been tested 100s of times, we don't know excatly what could occur. An example would be if water or a cliff spawns too close to one starting town center or even 2 town centers on top of each other.
In case of gold/stone and wild animals/herdables, if they don’t have a path to the TC (e. g. trapped in a forest).
If the other player doesn't agree with the call, admin restarts game files should be sent to an admin. If the restart was abusive, and the player calling the restart won the game eventually, decisions will be made by admins to the best of their ability.
- Within 1:00 minute of game time if a starting unit doesn’t have a path to the TC
- Within 3:00 minutes of game time, if you are sure that there is an error in the map generation. As many maps have not been tested 100s of times, we don't know excatly what could occur. An example would be if water or a cliff spawns too close to one starting town center or even 2 town centers on top of each other.
In case of gold/stone and wild animals/herdables, if they don’t have a path to the TC (e. g. trapped in a forest).
If the other player doesn't agree with the call, admin restarts game files should be sent to an admin. If the restart was abusive, and the player calling the restart won the game eventually, decisions will be made by admins to the best of their ability.
9. Laming
All forms of animal laming are allowed.
10. Recorded Games
Once the series is played, players must provide the score of their series well as the recorded games to one of the admins via Discord.
11. Fair-Play and Respect
Insults, unsportsmanship and overall bad behaviour will not be tolerated.
12. Mods
Graphical mods are allowed. All other mods are not allowed and using them will be considered as cheating.
13. Cheating
Cheating is not tolerated and will result in immediate disqualification.
14. Streaming Policy
Open streaming, including POV streaming. Please include the logo and a command with the donation info and general tournament info, e. g. a link to the Liquipedia page.
15. Prize Pool
The prize pool currently is at $63. If you wish to contribute, you can message me or find the donation address on the Discord server.
Prize money distribution will not only depend on placement, but also results on the way:
View attachment 195086
* Numbers might change slightly if prize money increases significantly.
Prize money distribution will not only depend on placement, but also results on the way:
View attachment 195086
* Numbers might change slightly if prize money increases significantly.
16. Nomad Start Rules
Similar to on classic Nomad-start maps, villager fighting and intentional TC wars within the first 3:00 minutes are not allowed.
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