Welcome @Ganji_ and @StRode !
This will be your scheduling post for the qualifier round of Empire Wars Duo. Deadline to play this round is Sunday, 30th August.
IMPORTANT: Some maps are fixed position (e.g. Cape of Storms), so it is very important to have the colours set as follows: one of the teams going red+yellow, the other one going green+blue. The lower seeded team (check https://challonge.com/EmpireWarsDuo/ ) can select which two colours they want.
On Cape of storms, the two pocket players are yellow and green.
Once you are done with the map&civ draft, please post it in here. List of maps: https://www.aoezone.net/threads/maps.168094/
Game settings & Draft:
This will be your scheduling post for the qualifier round of Empire Wars Duo. Deadline to play this round is Sunday, 30th August.
IMPORTANT: Some maps are fixed position (e.g. Cape of Storms), so it is very important to have the colours set as follows: one of the teams going red+yellow, the other one going green+blue. The lower seeded team (check https://challonge.com/EmpireWarsDuo/ ) can select which two colours they want.
On Cape of storms, the two pocket players are yellow and green.
Once you are done with the map&civ draft, please post it in here. List of maps: https://www.aoezone.net/threads/maps.168094/
Game settings & Draft:
Bo5:
G1 - Arabia
G2 - Loser of G1 Home Map
G3 - Loser of G2 Home Map
G4 - Loser of G3 Home Map
G5 - Loser of G4 Home Map
Before game 1, teams will complete a map draft in the following order, followed by a civ draft. Team A is the higher seeded team. Players may not repeat a home map, and Arabia cannot be selected as a home map.
Ban: B, A
Pick: A, B
Pick: B, A
Team A will host the civ draft: https://aoe2cm.net/preset/NeUhx
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§1 - Game Settings
The game settings must be the following.
Data Mod : Default
Game Mode : Empire Wars
Map Style : Custom
Location : Determined by stage
Size : 4 player
AI Difficulty : Standard
Resources : Standard
Population : 200
Game Speed : Normal
Reveal Map : Normal
Starting Age : Feudal Age
Ending Age : Standard (Imperial Age)
Treaty Length : <None>
Victory Condition : Conquest
Lock Teams : [X] Yes
Team Together : [X] Yes
Team Positions : [ ] No
Shared Exploration : [ ] No
Lock Speed : [X] Yes
Allow Cheats : [ ] No
Turbo Mode : [ ] No
Full Tech Tree : [ ] No
Record Game : [X] Yes
§2 - Restarts
There will be no player restarts for this event.
§3 - Bugged Map Restarts
A player can request bugged map restarts during the first 2 minutes (game time).
A bugged map is defined as the following for standard resource starts:
Gold: Less than 5 tiles of the main gold cluster are at least accessible on one side, extra gold are excluded.
Stone: Less than 4 tiles of a stone cluster are at least accessible on one side, extra stones are excluded.
Berries: Less than 4 tiles of a berry cluster are at least accessible on one side.
G1 - Arabia
G2 - Loser of G1 Home Map
G3 - Loser of G2 Home Map
G4 - Loser of G3 Home Map
G5 - Loser of G4 Home Map
Before game 1, teams will complete a map draft in the following order, followed by a civ draft. Team A is the higher seeded team. Players may not repeat a home map, and Arabia cannot be selected as a home map.
Ban: B, A
Pick: A, B
Pick: B, A
Team A will host the civ draft: https://aoe2cm.net/preset/NeUhx
-----------------------------
§1 - Game Settings
The game settings must be the following.
Data Mod : Default
Game Mode : Empire Wars
Map Style : Custom
Location : Determined by stage
Size : 4 player
AI Difficulty : Standard
Resources : Standard
Population : 200
Game Speed : Normal
Reveal Map : Normal
Starting Age : Feudal Age
Ending Age : Standard (Imperial Age)
Treaty Length : <None>
Victory Condition : Conquest
Lock Teams : [X] Yes
Team Together : [X] Yes
Team Positions : [ ] No
Shared Exploration : [ ] No
Lock Speed : [X] Yes
Allow Cheats : [ ] No
Turbo Mode : [ ] No
Full Tech Tree : [ ] No
Record Game : [X] Yes
§2 - Restarts
There will be no player restarts for this event.
§3 - Bugged Map Restarts
A player can request bugged map restarts during the first 2 minutes (game time).
A bugged map is defined as the following for standard resource starts:
Gold: Less than 5 tiles of the main gold cluster are at least accessible on one side, extra gold are excluded.
Stone: Less than 4 tiles of a stone cluster are at least accessible on one side, extra stones are excluded.
Berries: Less than 4 tiles of a berry cluster are at least accessible on one side.