Campo Marsh was originally made for Age of Empires 2: HD Edition, but due to popular demand I have converted the map to be playable on Voobly using WololoKingdoms.
Campo Marsh was one of the maps played in the Z tournament hosted on the 6th of April 2018 by streamer LynxStratsStreaming and myself.
The map has been thoroughly playtested and updated accordingly over multiple months. You can find a full changelog at the bottom of the thread.
Download the HD compatible version here.
Download the Voobly compatible version here.
The wild life is sparse on this map. You have one boar, and two horses. However, your town center is surrounded by a big amount of forage bushes. The middle is rich on shore fish, but your villagers will be extremely exposed. You won't be able to find any stone near your town center, so you will have to cut yourself into one of the 4 corners of the map, where you will find huge amounts of both gold and stone.
Campo Marsh is part of my Z map series. A set of different and unique maps that is sure to challenge even the best players. You can find all the Z maps at the bottom of the thread.
• 1 town center
• 3 villagers
• 1 house
• 1 scout
• 2 horses
• 1 boar
• 16 - 18 forage bushes
Screenshots:
Changelog 15-02-2018 | Version: 1.0
• Official release.
• Compatible on all map sizes now, except LudiKRIS.
• Fixed a crash on smaller map sizes.
• Added green patches.
• Added groups of wild horses.
• Increased the space between gold and stone mines.
• Changed the name from Treasure Rim to Campo Marsh.
Changelog 16-02-2018 | Version: 1.1
• Forced gold piles away from the middle.
• Gold piles will now spawn further from each other.
Changelog 19-02-2018 | Version: 1.2
• 3 berries are now replaced with staggler trees.
• Trees around the gold and stone piles are not stragglers.
Changelog 13-03-2018 | Version: 2.0
• Increased the amount of buildable space between the box turtles.
• Changed the water type making it impossible to dock the middle.
Changelog 14-03-2018 | Version: 2.1
• Randomized the water type.
• Decreased the number of bushes in the middle.
• Increased the amount of wild horses.
• Added storks and hawks.
• Randomized the appearance of the starting house.
• Cleaned up the code.
• Removed falcons.
• Fixed middle not always being able to spawn stone and gold.
• Added missing support for regicide.
• Resources in the corners now scale correctly on all my sizes.
• Gold and stone in the corners are now more evenly distributed.
Changelog 29-03-2018 | Version 2.2
• Removed the minimum distance between terrain types.
• Added more variety in the terrains.
• Added groups of stumps to certain terrain types around the map.
Changelog 22-04-2018 | Version 2.3
• Rocks are less tightly grouped in the middle now.
• Players start with more villagers when playing regicide.
• Adjusted terrains to be less noisy.
• Removed stumps from the map.
• Decreased the amount of birds.
• The script has been optizmied.
Changelog 26-04-2018 | Voobly Version: 3.0
• Map is now playable on Voobly using WololoKingdoms.
• Official release.
• Compatible on all map sizes now, except LudiKRIS.
• Fixed a crash on smaller map sizes.
• Added green patches.
• Added groups of wild horses.
• Increased the space between gold and stone mines.
• Changed the name from Treasure Rim to Campo Marsh.
Changelog 16-02-2018 | Version: 1.1
• Forced gold piles away from the middle.
• Gold piles will now spawn further from each other.
Changelog 19-02-2018 | Version: 1.2
• 3 berries are now replaced with staggler trees.
• Trees around the gold and stone piles are not stragglers.
Changelog 13-03-2018 | Version: 2.0
• Increased the amount of buildable space between the box turtles.
• Changed the water type making it impossible to dock the middle.
Changelog 14-03-2018 | Version: 2.1
• Randomized the water type.
• Decreased the number of bushes in the middle.
• Increased the amount of wild horses.
• Added storks and hawks.
• Randomized the appearance of the starting house.
• Cleaned up the code.
• Removed falcons.
• Fixed middle not always being able to spawn stone and gold.
• Added missing support for regicide.
• Resources in the corners now scale correctly on all my sizes.
• Gold and stone in the corners are now more evenly distributed.
Changelog 29-03-2018 | Version 2.2
• Removed the minimum distance between terrain types.
• Added more variety in the terrains.
• Added groups of stumps to certain terrain types around the map.
Changelog 22-04-2018 | Version 2.3
• Rocks are less tightly grouped in the middle now.
• Players start with more villagers when playing regicide.
• Adjusted terrains to be less noisy.
• Removed stumps from the map.
• Decreased the amount of birds.
• The script has been optizmied.
Changelog 26-04-2018 | Voobly Version: 3.0
• Map is now playable on Voobly using WololoKingdoms.
• African Waters
• Boundary Brawl
• Sandy Crater (coming soon)
• Holy Crest (coming soon)
• Shimoga
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