Boundary Brawl was originally made for Age of Empires 2: HD Edition, but due to popular demand I have converted the map to be playable on Voobly using WololoKingdoms.
Boundary Brawl was one of the maps played in the Z tournament hosted on the 6th of April 2018 by streamer LynxStratsStreaming and myself.
The map has been thoroughly playtested and updated accordingly over multiple months. You can find a full changelog at the bottom of the thread.
Download the HD compatible version here.
Download the Voobly compatible version here.
Boundary Brawl was originally designed for 8 player FFA, but has later been updated and altered to fit all game types.
You, and every other player starts in the middle with only villagers. You have you quickly decide whether or not you want to settle in the middle and take advantage of all the free food or if you want to venture out over the shallows and settle your first town center on the savannah, and thereby delay your start.
The middle of map is always visible for all players.
Boundary Brawl is part of my Z map series. A set of different and unique maps that is sure to challenge even the best players. You can find all the Z maps at the bottom of the thread.
• 3 villagers
• Nomad resources
• Scattered ostriches, berry bushes and rhinos
Screenshots:
Changelog 14-10-2017 | Version 1.0
• Official release.
• Added better compatibility for smaller map sizes.
• Removed quicksand completely.
Changelog 15-02-2018 | Version 2.0
• Resources in the middle are no longer player dependent.
• Added full compatibility for all map sizes.
• Increased the distance between wild animals.
• Gold piles are now smaller, but in bigger numbers.
• Added rhinos to the middle.
Changelog 29-03-2018 | Version 2.1
• Increased the amount of fish in the shallows.
• Better scaling for the ponds in the shallows.
• Altered the terrains slightly.
• Forests now scale correctly.
• The number of birds has been decreased.
• Adding missing support for regicide.
• Decreased the chance of ponds spawning on hills.
• Decreased the minimum distance between terrains.
• Berries spawned in the middle are pushed slightly further inland.
• Ostriches and berries in the middle now scale correctly on all map sizes.
• Deep fish and shore fish are now randomized.
• Straggler bushes around the map now scale correctly on all map sizes.
• Fixed a bug where elephants could only spawn on cracked savannah.
• Some eye candy now scale correctly.
• Fixed a bug where gold and stone could only spawn on certain terrain types.
• Beach rocks are pushed further away from the shore lines.
• Falcons have been replaced with storks.
• Gold and stone now have a minimum distance from other objects to avoid collision.
• The map now scale correctly on all map sizes.
• Added missing relics to the map.
• Spawns have been moved outwards in deathmatch and CTR.
Changelog 22-04-2018 | Version 2.2
• Increased the amount of villagers when playing regicide.
• Added a queen when playing regicide.
• The script has been optizmied.
Changelog 26-04-2018 | Voobly Version: 3.0
• Map is now playable on Voobly using WololoKingdoms.
• Official release.
• Added better compatibility for smaller map sizes.
• Removed quicksand completely.
Changelog 15-02-2018 | Version 2.0
• Resources in the middle are no longer player dependent.
• Added full compatibility for all map sizes.
• Increased the distance between wild animals.
• Gold piles are now smaller, but in bigger numbers.
• Added rhinos to the middle.
Changelog 29-03-2018 | Version 2.1
• Increased the amount of fish in the shallows.
• Better scaling for the ponds in the shallows.
• Altered the terrains slightly.
• Forests now scale correctly.
• The number of birds has been decreased.
• Adding missing support for regicide.
• Decreased the chance of ponds spawning on hills.
• Decreased the minimum distance between terrains.
• Berries spawned in the middle are pushed slightly further inland.
• Ostriches and berries in the middle now scale correctly on all map sizes.
• Deep fish and shore fish are now randomized.
• Straggler bushes around the map now scale correctly on all map sizes.
• Fixed a bug where elephants could only spawn on cracked savannah.
• Some eye candy now scale correctly.
• Fixed a bug where gold and stone could only spawn on certain terrain types.
• Beach rocks are pushed further away from the shore lines.
• Falcons have been replaced with storks.
• Gold and stone now have a minimum distance from other objects to avoid collision.
• The map now scale correctly on all map sizes.
• Added missing relics to the map.
• Spawns have been moved outwards in deathmatch and CTR.
Changelog 22-04-2018 | Version 2.2
• Increased the amount of villagers when playing regicide.
• Added a queen when playing regicide.
• The script has been optizmied.
Changelog 26-04-2018 | Voobly Version: 3.0
• Map is now playable on Voobly using WololoKingdoms.
• African Waters
• Campo Marsh
• Sandy Crater (coming soon)
• Holy Crest (coming soon)
• Shimoga
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