African Waters was originally made for Age of Empires 2: HD Edition, but due to popular demand I have converted the map to be playable on Voobly using WololoKingdoms.
African Waters was one of the maps played in the Z tournament hosted on the 6th of April 2018 by streamer LynxStratsStreaming and myself.
The map has been thoroughly playtested and updated accordingly over multiple months. You can find a full changelog at the bottom of the thread.
Download the HD compatible version here.
Download the Voobly compatible version here.
African Waters is a fairly open map with rich water in every corner of the map. You start in a grassy elephant habitat in close proximity to your enemies. Fight for the food and build outwards. You will find plenty of resources scattered around the savannah.
The middle of map is always visible for all players.
African Waters is part of my Z map series. A set of different and unique maps that is sure to challenge even the best players. You can find all the Z maps at the bottom of the thread.
• 1 town center
• 3 villagers
• 2 houses
• 5 - 7 straggler trees
• 5 elephants
Screenshots:
Changelog 16-02-2018 | Version 1.0
• Official release.
• Compatible on all map sizes now, except LudiKRIS.
• Decreased the amount of ponds.
• Added grassy savannah patches.
• Increased the space between gold and stone mines.
Changelog 08-03-2018 | Version 2.0
• All constants in the scripts has been updated.
• Huts can no longer spawn in range of town centers.
• Rhinos, zebras and berries are pushed further away from the middle.
• Added bigger variety in fish.
• Added storks to the map.
• Beach rocks will spawn further away from the shoreline.
• Decreased the amount of quicksand.
• Box tutles has been replaced by shore fish in the sea water.
• Added five relics to the map.
• Added support for regicide.
• Rhinos, zebras and berries are moved further away from each other.
• Rocks in the middle will now scale correctly on all map sizes.
• Forests will now scale correctly on all map sizes.
• Minimum distance between forests and other terrain has been removed.
• Added more groups of baobab straggler trees.
• The map is now compatible on LudiKRIS map size.
• Spawns have moved further outwards in deathmatch and capture the relic.
• Added berries to the middle when playing deathmath, CTR or on LudiKRIS.
• Added more straggler trees to the middle when playing deathmath, CTR or on LudiKRIS.
• Added ostriches to the middle when playing deathmath, CTR or on LudiKRIS.
Changelog 25-03-2018 | Version 2.1
• Removed fire towers in regicide.
• Players now spawn even further away from the middle in CTR and deathmath.
• Decreased the amount of stone on the map. Stone piles are now smaller.
• Gold now spawn in more tightly packed groups.
• Elephants should now spawn more evenly around town centers.
• Decreased the chance of ponds spawning on hills.
• Added more variety to the textures.
• Removed cliffs completely.
• Forests will now be less roundish.
• Ponds have been increased and now scale correctly across all map sizes.
• Script has been simplified.
• Relics now scale correctly on all map sizes.
Changelog 29-03-2018 | Version 2.2
• Fix a bug where savannah grass wouldn't spawn.
• Fixed animal skeletons only spawning on quicksand.
• Added one small island in each corner of water.
• Added a small group of palm trees to each island.
• Added crocodiles to the islands.
• The amount of shallow water has been decreased.
• The amount of medium and deep water has been increased, allowing more fish to spawn.
Changelog 22-04-2018 | Version 2.3
• Islands in corner water will no longer spawn on 2 and 3 player map sizes.
• Islands now scale correctly on giant and ludikris map sizes.
• A sandy mountain will spawn on the islands when playing on ludikris.
• Added a more appropriate AI profile.
• The script has been optizmied.
• Increased the amount of villagers when playing regicide.
Changelog 26-04-2018 | Version: 3.0
• Map is now playable on Voobly using WololoKingdoms.
• Official release.
• Compatible on all map sizes now, except LudiKRIS.
• Decreased the amount of ponds.
• Added grassy savannah patches.
• Increased the space between gold and stone mines.
Changelog 08-03-2018 | Version 2.0
• All constants in the scripts has been updated.
• Huts can no longer spawn in range of town centers.
• Rhinos, zebras and berries are pushed further away from the middle.
• Added bigger variety in fish.
• Added storks to the map.
• Beach rocks will spawn further away from the shoreline.
• Decreased the amount of quicksand.
• Box tutles has been replaced by shore fish in the sea water.
• Added five relics to the map.
• Added support for regicide.
• Rhinos, zebras and berries are moved further away from each other.
• Rocks in the middle will now scale correctly on all map sizes.
• Forests will now scale correctly on all map sizes.
• Minimum distance between forests and other terrain has been removed.
• Added more groups of baobab straggler trees.
• The map is now compatible on LudiKRIS map size.
• Spawns have moved further outwards in deathmatch and capture the relic.
• Added berries to the middle when playing deathmath, CTR or on LudiKRIS.
• Added more straggler trees to the middle when playing deathmath, CTR or on LudiKRIS.
• Added ostriches to the middle when playing deathmath, CTR or on LudiKRIS.
Changelog 25-03-2018 | Version 2.1
• Removed fire towers in regicide.
• Players now spawn even further away from the middle in CTR and deathmath.
• Decreased the amount of stone on the map. Stone piles are now smaller.
• Gold now spawn in more tightly packed groups.
• Elephants should now spawn more evenly around town centers.
• Decreased the chance of ponds spawning on hills.
• Added more variety to the textures.
• Removed cliffs completely.
• Forests will now be less roundish.
• Ponds have been increased and now scale correctly across all map sizes.
• Script has been simplified.
• Relics now scale correctly on all map sizes.
Changelog 29-03-2018 | Version 2.2
• Fix a bug where savannah grass wouldn't spawn.
• Fixed animal skeletons only spawning on quicksand.
• Added one small island in each corner of water.
• Added a small group of palm trees to each island.
• Added crocodiles to the islands.
• The amount of shallow water has been decreased.
• The amount of medium and deep water has been increased, allowing more fish to spawn.
Changelog 22-04-2018 | Version 2.3
• Islands in corner water will no longer spawn on 2 and 3 player map sizes.
• Islands now scale correctly on giant and ludikris map sizes.
• A sandy mountain will spawn on the islands when playing on ludikris.
• Added a more appropriate AI profile.
• The script has been optizmied.
• Increased the amount of villagers when playing regicide.
Changelog 26-04-2018 | Version: 3.0
• Map is now playable on Voobly using WololoKingdoms.
• Boundary Brawl
• Campo Marsh
• Sandy Crater (coming soon)
• Holy Crest (coming soon)
• Shimoga
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