Screenshots about art style / graphics
- Stormgate is free to play. Stormgate will never feature pay to win content or NFTs.
- Developed in Unreal Engine 5
- Two factions have already been announced: Humans and Infernals. There will be more than two factions in the full game.
- The developers have said the game will include 1v1 PvP, 3v3 PvP, Co-op vs. AI, and campaign (both solo and cooperative). Co-op mode supports 3 players. Game has build in tournaments system in-game for hosting and participating tournaments
- Stormgate will feature editor to let players create their own custom content to play with others.
Twitter account told it similar to starcraft 2 F2P:I will be interested to see how they choose to monetize it. I'm guessing some combination of special items and skins, will be interesting to see how that fits into their "never pay to win" mantra
Overall, pretty hyped for it. It's right up my alley content wise and sounds like a good group of devs behind it
Always F2P. Purchase options should feel familiar to SC2 players. Think additional story missions, playable leaders for the 3p co-op mode, and cosmetics / army skins. No selling loot boxes. No Pay-to-Win.
If there are no lootboxes, I'm all about itTwitter account told it similar to starcraft 2 F2P:
or they're.. lyingAs an aside, it's also a good look that they are ruling out a lot of the bad monetization options early.
It means they expect the core game to be so good that it will allow them to make enough money on legitimate content
Well sure, they could always be lying about everything. They could publish the game and it's just an 8-bit version of tic-tac-toe. But hypothesizing on whether they are lying isn't very usefulor they're.. lying
Competitive 3v3 ranked is confirmed, as well as playing the campaigns in full co-op, not as its own separate thing.i like more the team games
YesIs this game from the former SC2 dev team?
Thanks, was stupid enough to not bother to watch the video before I posted where they mention this exact detail!
but there is a distribution of how likely they are to be entirely honest which varies based on the topic (and their answer) which we can reasonably try to estimate based on our knowledge of their aims and the environmentWell sure, they could always be lying about everything. They could publish the game and it's just an 8-bit version of tic-tac-toe. But hypothesizing on whether they are lying isn't very useful
ok but like, what are we gaining? We have legitimately no information that points to them having a secret plan to lie about everything and implement unpopular monetization efforts in the future. We have, so far, lots of information and public statements that they won't implement shady monetization practices, and some decent information that they will implement widely accepted (not loved, but accepted) practices from a very well-known RTS title (SC2).but there is a distribution of how likely they are to be entirely honest which varies based on the topic (and their answer) which we can reasonably try to estimate based on our knowledge of their aims and the environment
them lying about the genre of game: very unlikely, lying doesn't benefit them in any way I can imagine
them lying about unpopular forms of monetisation: quite a lot more likely, the benefit is avoiding bad press (or getting good press) at this early stage while maintaining the benefit of said monetisation methods at some point in the future, though has obvious downsides too
I would say making an informed judgement on the likely accuracy of each statement is an entirely reasonable thing to do when given basically any information from anyone
This thread was posted in the Community Cafe, where we are supposed to "Hang out and relax, everyday discussions, chit-chat, off-topic, wololo".Why are we talking about this game on AOEzone?