Here are my updated (finished) maps.
Please note any bugs you find or suggestions.
All maps are regicide supported.
1) Mutual Migration
A migration map where everyone starts on the same island :!: Tower rushing is common, but water control is helpful, and eventually you will have to migrate (unless you lose before that :lol: ). There are four different spawns:
Desert: With two extra scouts (and a yurt and two berries), this start will cause some interesting early developments.
https://www.dropbox.com/s/oli81yskvo74j ... p.BMP?dl=0
Winter: No berries and less fish, but extra animals.
https://www.dropbox.com/s/puga0jdq89u06vw/Mutual Migration_Winter Start.BMP?dl=0
Summer: Extra fish and then some more extra fish :P
https://www.dropbox.com/s/sul8cs2m4i7ezi3/Mutual Migration_Summer Start.BMP?dl=0
Autumn: Standard fish, start with yurt
https://www.dropbox.com/s/3r86yrdcf3leo6b/Mutual Migration_Autumn Start.BMP?dl=0
And a team screenshot:
https://www.dropbox.com/s/gv62u68n2yt2dow/Mutual Migration_Team.BMP?dl=0
Notice that although one team will have much more of the island (and therefore better wood), the other team has much better dock placement for fish.
2) Houseboat
A map made to make players hate me ops: , but really, this map is obnoxious. The tc starts on a tiny island too small to fit a farm (it can fit a few houses though), and you must continually transport your vils to the shore to gather resources.
Also, the first time you play you will hate me because you must research loom first (start with 5 pop), so then Aztec start bonus slightly nerfed :ugeek: . Some ask whether it would just be worth it to delete your tc early on...and yes, it is worth it
Three different terrains, but all the same resources, etc
https://www.dropbox.com/s/8dazrw26vkwild7/Houseboat.BMP?dl=0
And team screenshot:
https://www.dropbox.com/s/s0241iyobz8d0vs/Houseboat_Team.BMP?dl=0
3) Souk
On Souk, there exists no goldmines. Well that's a lie, but each player only gets one mine (and oh yeh, all the stone is in the center). You do get a 50% of starting with a market (because trade will start in the feudal age...) but then there are shallows separating everything, so you can't wall the trade :!: (again, this is designed to make people hate me :lol: )
https://www.dropbox.com/s/z3jvcrly5stq2mg/Souk.BMP?dl=0
There are 3 relics per player on the map though (so in 4v4 that is 18 relics).
4) Incursions
Ever wanted to play a map where you can't see wood on the minimap :?:
Well of course not, which is why this is for the SY map pack (make them pros play the obnoxious maps). :twisted:
In terms of gameplay, each player starts with a stable, and I made the map smaller by adding a strip of deep water around the edge (so no docks or fish, just smaller map).
But the best part is that all the wood is objects (which is why it's not visible on the minimap), so you can cut through it with the palisade trick, making walling nearly impossible.
https://www.dropbox.com/s/2c1gkfxjivm1fmu/Incursions_Start.png?dl=0
Notice you cannot see the wood in the minimap...
https://www.dropbox.com/s/xtvtm91jg64ivoe/Incursions.BMP?dl=0
And the team screenshot:
https://www.dropbox.com/s/zr9cfgavln8rjdl/Incursions_Team.BMP?dl=0
Notice in team games, most of the wood spawns in the center, making for a really interesting game
Please note any bugs you find or suggestions.
All maps are regicide supported.
1) Mutual Migration
A migration map where everyone starts on the same island :!: Tower rushing is common, but water control is helpful, and eventually you will have to migrate (unless you lose before that :lol: ). There are four different spawns:
Desert: With two extra scouts (and a yurt and two berries), this start will cause some interesting early developments.
https://www.dropbox.com/s/oli81yskvo74j ... p.BMP?dl=0
Winter: No berries and less fish, but extra animals.
https://www.dropbox.com/s/puga0jdq89u06vw/Mutual Migration_Winter Start.BMP?dl=0
Summer: Extra fish and then some more extra fish :P
https://www.dropbox.com/s/sul8cs2m4i7ezi3/Mutual Migration_Summer Start.BMP?dl=0
Autumn: Standard fish, start with yurt
https://www.dropbox.com/s/3r86yrdcf3leo6b/Mutual Migration_Autumn Start.BMP?dl=0
And a team screenshot:
https://www.dropbox.com/s/gv62u68n2yt2dow/Mutual Migration_Team.BMP?dl=0
Notice that although one team will have much more of the island (and therefore better wood), the other team has much better dock placement for fish.
2) Houseboat
A map made to make players hate me ops: , but really, this map is obnoxious. The tc starts on a tiny island too small to fit a farm (it can fit a few houses though), and you must continually transport your vils to the shore to gather resources.
Also, the first time you play you will hate me because you must research loom first (start with 5 pop), so then Aztec start bonus slightly nerfed :ugeek: . Some ask whether it would just be worth it to delete your tc early on...and yes, it is worth it
Three different terrains, but all the same resources, etc
https://www.dropbox.com/s/8dazrw26vkwild7/Houseboat.BMP?dl=0
And team screenshot:
https://www.dropbox.com/s/s0241iyobz8d0vs/Houseboat_Team.BMP?dl=0
3) Souk
On Souk, there exists no goldmines. Well that's a lie, but each player only gets one mine (and oh yeh, all the stone is in the center). You do get a 50% of starting with a market (because trade will start in the feudal age...) but then there are shallows separating everything, so you can't wall the trade :!: (again, this is designed to make people hate me :lol: )
https://www.dropbox.com/s/z3jvcrly5stq2mg/Souk.BMP?dl=0
There are 3 relics per player on the map though (so in 4v4 that is 18 relics).
4) Incursions
Ever wanted to play a map where you can't see wood on the minimap :?:
Well of course not, which is why this is for the SY map pack (make them pros play the obnoxious maps). :twisted:
In terms of gameplay, each player starts with a stable, and I made the map smaller by adding a strip of deep water around the edge (so no docks or fish, just smaller map).
But the best part is that all the wood is objects (which is why it's not visible on the minimap), so you can cut through it with the palisade trick, making walling nearly impossible.
https://www.dropbox.com/s/2c1gkfxjivm1fmu/Incursions_Start.png?dl=0
Notice you cannot see the wood in the minimap...
https://www.dropbox.com/s/xtvtm91jg64ivoe/Incursions.BMP?dl=0
And the team screenshot:
https://www.dropbox.com/s/zr9cfgavln8rjdl/Incursions_Team.BMP?dl=0
Notice in team games, most of the wood spawns in the center, making for a really interesting game