like, say you have 2 relics and the opponent has 3, then after 40 minutes gametime, to make it over faster, an XS script applies a buff to every unit, or just trickles more gold, or something.
maybe relics could be forced to respawn somewhere on the map.
I think there's a map where relics will spawn on a hill, so control the hill = win game, maybe that makes more sense.
playing game until wood runs out is kinda boring.
i dont like the relic ramp up mechanic tbh but idk how you could really implement a ramp up mechanic otherwise. i guess battle royale is another one by forcing all players closer to the middle of the map
maybe relics could be forced to respawn somewhere on the map.
I think there's a map where relics will spawn on a hill, so control the hill = win game, maybe that makes more sense.
playing game until wood runs out is kinda boring.
i dont like the relic ramp up mechanic tbh but idk how you could really implement a ramp up mechanic otherwise. i guess battle royale is another one by forcing all players closer to the middle of the map