Win rate by match length.Exclusive features
aoenexus.com
-Player comparison
-TG civ stats with position
aoe2companion got this as wellWin rate by match length.
It has better user experience in some cases, like when you just want to roughly check couple players elo (in the same page), the popup window prevents you from making new tabs / pressing back to reload. But then again it also prevents you from opening multiple tabs.I think aoe2.net is rather a lobby browser than a player profile website. The profile is pretty bare bones and unsorted, with almost no extra information.
I agree, it is the by far the fastest responding, and the best to experience if you just want to check the elo, but nothing else of say your last 5 opponents.like when you just want to roughly check couple players elo
I think the snap is coming on October 28 KappaHopefully we don't lose half the player base in the process from a single snap
I used to like the aesthetic of it, but it still hasn't been updated for empire wars...You missed aoe2.club, though it has basically the same functionalities as aoenexus, just a bit worse...but it has small advantage as it usually lets you check profiles when servers or aoe2.net are down (though you can't update them during that time)
What is ridiculous is that theres not a proper ingame profile. At least we have laser arrows, capibara cannonbals and ridiculous TC decorations...
This is really sad to hear... Because some of really nice aoe2 stats webs are down now and with the natural decay of playerbase the future is uncertain.This is approximately what we had in 2002 on Age of Mythology ESO (I cannot find a screenshot in-game, but it was similar to this, this is the stats page and you could search for each player and get those detailed statistics on them) - see what kind of stats were actually tracked, literally everything, in 2002, or even the aesthetics of it and how much care went into the multiplayer client, same with ESO2 for Age of Empires III - 19 years later... Worst part is they are purposefully leaving things barebone because they expect/know community will fix it for itself and the devs won't be criticised much for the lack of basic features (I mean what else is basic feature in a competitive game than statistics), because the service "exists" - statistics, spectating...