That's why I made the video. Unfortunately, it doesn't work.That is the way that Khmer should be played and take an early advantage. Nobody uses their bonuses and play it in a conventional way, most of players dont remember the house bonus, and even building a barrack if they are going scout play.
16 pop means you have 650 villager seconds less than somebody going 21 pop, which ends up easily being ~250 resources difference, up to 400+ mid-feudal if you consider you can't bit axe/horse collar and skipped over mill or lumbercamp. I think even 18 or 19 pop is too greedyThat is the way that Khmer should be played and take an early advantage. Nobody uses their bonuses and play it in a conventional way, most of players dont remember the house bonus, and even building a barrack if they are going scout play.