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What are the little tricks which might come in handy in certain situations?

  • Thread starter Hong KongHongeyKong
  • Start date Sep 13, 2022
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HongeyKong

Hong KongHongeyKong

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Dec 11, 2019
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  • Sep 13, 2022
  • #1
Ill name a few here

-Quickwalling (duh)
-Foundation trick de-aggroing Gaia units
-Straggler deleting trick for gather efficiency as well as sneaking through walls
-Changing vils to fisherman to drop food to docks
-Building any kind of drop off points (including farms) to dop off resources
-Tower hop
-Patrol one unit to tank arrow fire with no ballistics
-Score reading
 
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LithuaniaLokalo

Halberdier
Nov 4, 2021
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863
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  • Sep 13, 2022
  • #2
Queing vills and troops helps me in certain situations
 
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Please_dont_choose_goths!

Isle of ManPlease_dont_choose_goths!

Banned User
Feb 25, 2021
307
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  • Sep 13, 2022
  • #3
Anti Castle drop wololo with monks (choose every will that builds castle so the vill goes back)
 
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Mexicomalamadre

Halberdier
Jul 15, 2014
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  • Sep 13, 2022
  • #4
Opening the stream of name.twitchtv guys. Works perfectly every time baby
 
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A

Franceamazing_knight

Halberdier
Nov 20, 2017
726
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  • Sep 13, 2022
  • #5
HongeyKong said:
-Changing vils to fisherman to drop food to docks
Click to expand...
What does this mean? Don't they auto drop at the nearest dock while taking shore fish?
 
Potkeny

HungaryPotkeny

Longswordman
Aug 29, 2018
282
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  • Sep 13, 2022
  • #6
amazing_knight said:
What does this mean? Don't they auto drop at the nearest dock while taking shore fish?
Click to expand...
Probably thinking about berries/deer near the docking-spot.
 
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SlovakiaShakal

Well-Known Member
Jul 20, 2020
237
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  • Sep 13, 2022
  • #7
amazing_knight said:
What does this mean? Don't they auto drop at the nearest dock while taking shore fish?
Click to expand...
You can drop hunt at docks by clicking vills to fish and then to dock as they get changed to fishermen immediately, they don't need to actually touch fish
 
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HongeyKong

Hong KongHongeyKong

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Dec 11, 2019
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  • Sep 13, 2022
  • #8
Potkeny said:
Probably thinking about berries/deer near the docking-spot.
Click to expand...
Yep, mostly used on nomad when theres no more shore fish near the dock.
 
D

Hungarydave_hun

Halberdier
May 27, 2020
161
745
98
  • Sep 13, 2022
  • #9
-Attacking farms with skirms / archers to stop enemy vils from gathering
-Charging monks on buildings then switching to units for fast conversions
-Stealing enemy farms with vils
-Stealing fish traps with fishermen (afaik this still works)
 
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dodageka

Germanydodageka

Champion
Feb 13, 2018
1,425
2,707
133
  • Sep 13, 2022
  • #10
- Dodging mangonel shots with monks by clicking on enemy buildings so conversion timer counter doesn’t stop
- not queuing vills with Indians on the way up
- force dropping resources (20 vills on resource will have on average 100 read in their hands, with handcart even 200)
 
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T

United StatesThe Bloodless

Halberdier
Jan 27, 2020
859
1,154
98
  • Sep 14, 2022
  • #11
Lots of nice tricks shouted out. I learned one or two here.

Monk drop relic to where it faces -- create a temporary "quick wall" around it to aid in scout monk wars.

Monk drop relic over gate (if you're lucky) when you face gate.

Monk charge on front units all together, then switch with 10 control groups to back units. "Instant" conversions.

Maintaining monk charge for 5+ minutes by switching building or unit targets.

"Automatic" ballistics or non ballistics arrow dodging by queueing move commands (easier than finding the right patrol usually, and no need to switch unit stance to stand ground or no attack stance).

Castle/siege tower/tower/ram hopping to reset monk conversion timer.

Queueing farmers to go to wood or gold after their farm expires. Queueing lumberjacks and foragers to make Palisades after they finish their tree/bush to avoid over chopping disaster.

Alt clicking armies to better find the Halberdiers to target fire with Arbalesters.

Clicking three times slowly to be able to click on and delete wall sections hidden under castles.

Using the select all idle x liberally. In theory you should never use this as it's going to have you move villagers or military clear across the map often inefficiently. But for me I've found it's far better than the alternative... Which is usually having those units inactive or having to go through each unit individually and send them somewhere. Takes forever --> more idle time than using select all idles.
 
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HongeyKong

Hong KongHongeyKong

Champion
Dec 11, 2019
2,420
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  • Sep 14, 2022
  • #12
dave_hun said:
-Attacking farms with skirms / archers to stop enemy vils from gathering
Click to expand...
This is only for feudal right? Coz in castle when you can attack the farm you can definitely attack the vil.
 
L

LithuaniaLokalo

Halberdier
Nov 4, 2021
500
863
98
  • Sep 14, 2022
  • #13
Please_dont_choose_goths! said:
Anti Castle drop wololo with monks (choose every will that builds castle so the vill goes back)
Click to expand...
Damn, first message which really fits the topic
The Bloodless said:
Using the select all idle x liberally. In theory you should never use this as it's going to have you move villagers or military clear across the map often inefficiently. But for me I've found it's far better than the alternative... Which is usually having those units inactive or having to go through each unit individually and send them somewhere. Takes forever --> more idle time than using select all idles.
Click to expand...
Yup, I have discussed about this quite a bit, often even people with high apm end up with 15-20 idle vilalgers for few minutes up to even like 5+. I often see Nili having 20+ idles and not using select all idle and losing like 5+ minutes of work time. And after fight putting like 10 vills out of 20-25 idles to work and another 10-15 vills still keep idle. Especially having hand cart it's not bad, vills are fast. The only bad thing with this is, if you have forward villagers you might get them home too, which can be annoying, but overall especially in post imp, usually there is no point losing apm on vills individually when you have like 130-140.

Also really good advice with switching monk to go for building further away instead just walking away. Ofc need enemy buildings at right spot and so on, but can work really nicely and tilt opponent big time if done correctly, will keep that in mind.
 
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PROject_Belgium

BelgiumPROject_Belgium

Longswordman
Aug 31, 2014
914
3,117
108
25
Belgium
  • Sep 14, 2022
  • #14
If you are not sure if your opponent is making a switch for ranged units, walk past his tc or tower and click it to see if he has fletching. Usefull in certain scout matchups.

Use fishing ships/ high hp boats to block your opponents navy and the fire of his fire ships to save your love hp boats.

Spearman have +1 attack vs eagles so for certain civs it can be useful to add a few in feudal age if you need a bit of a buffer in low numbers.

On nomad boars are roughly the same distance away from eachother in a triangular shape. So if you are able to find one boar you should have an estimate on the other boars location.

There prob 20 more things I know but these are some of the top of my head.
 
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Francesiestes

Halberdier
Jun 16, 2019
645
1,507
98
  • Sep 15, 2022
  • #15
The Bloodless said:
Clicking three times slowly to be able to click on and delete wall sections hidden under castles.
Click to expand...
what
 
vesnoimorskoi

Russiavesnoimorskoi

Well Known Pikeman
Aug 14, 2016
127
311
78
  • Sep 15, 2022
  • #16
The Bloodless said:
Lots of nice tricks shouted out. I learned one or two here.

Monk drop relic to where it faces -- create a temporary "quick wall" around it to aid in scout monk wars.

Monk drop relic over gate (if you're lucky) when you face gate.

Monk charge on front units all together, then switch with 10 control groups to back units. "Instant" conversions.

Maintaining monk charge for 5+ minutes by switching building or unit targets.

"Automatic" ballistics or non ballistics arrow dodging by queueing move commands (easier than finding the right patrol usually, and no need to switch unit stance to stand ground or no attack stance).

Castle/siege tower/tower/ram hopping to reset monk conversion timer.

Queueing farmers to go to wood or gold after their farm expires. Queueing lumberjacks and foragers to make Palisades after they finish their tree/bush to avoid over chopping disaster.

Alt clicking armies to better find the Halberdiers to target fire with Arbalesters.

Clicking three times slowly to be able to click on and delete wall sections hidden under castles.

Using the select all idle x liberally. In theory you should never use this as it's going to have you move villagers or military clear across the map often inefficiently. But for me I've found it's far better than the alternative... Which is usually having those units inactive or having to go through each unit individually and send them somewhere. Takes forever --> more idle time than using select all idles.
Click to expand...
How to tell everybody you are Arena guy without actually saying it
 
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kalpit00

United Stateskalpit00

Well Known Pikeman
Dec 8, 2018
317
470
78
22
  • Sep 15, 2022
  • #17
PROject_Belgium said:
On nomad boars are roughly the same distance away from eachother in a triangular shape. So if you are able to find one boar you should have an estimate on the other boars location.
Click to expand...
Very useful information. Wonder how many such features one should know about common maps (atleast the ones which are frequently rotated on the ladder). Maybe there should be a separate thread for this.
 
HongeyKong

Hong KongHongeyKong

Champion
Dec 11, 2019
2,420
3,857
128
  • Sep 15, 2022
  • #18
kalpit00 said:
Very useful information. Wonder how many such features one should know about common maps (atleast the ones which are frequently rotated on the ladder). Maybe there should be a separate thread for this.
Click to expand...
Just read map scripts 11
 
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P

United Statespulse

Active Member
Aug 23, 2010
84
166
38
  • Sep 16, 2022
  • #19
When opponent is trying block your villager's escape with his scout, you can outmaneuver him by selecting your vill and spamming right click in the direction of your TC. The game gives priority to whoever moved last, so your vill will walk through your opponent's block attempts if you were the last one to issue a command.
 
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UnknownLmScar12

Active Member
Apr 17, 2012
68
110
33
  • Sep 16, 2022
  • #20
HongeyKong said:
Just read map scripts 11
Click to expand...
A tall order when Chrazini makes them 100s of KBs unlike the simple scripts of old 11
 
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kalpit00

United Stateskalpit00

Well Known Pikeman
Dec 8, 2018
317
470
78
22
  • Sep 16, 2022
  • #21
The Bloodless said:
Using the select all idle x liberally. In theory you should never use this as it's going to have you move villagers or military clear across the map often inefficiently. But for me I've found it's far better than the alternative... Which is usually having those units inactive or having to go through each unit individually and send them somewhere. Takes forever --> more idle time than using select all idles.
Click to expand...
select all idle military hotkey can be useful in late game. a combination i use is to select all idle military and then use shift (or ctrl was it?) to select the group of halbs from idle ones and patrol them towards the main fight (usually halbs get idled in your base when chasing enemy hussars). I also do this with hussars altho its much faster to double click hussars in one screen of the map and regroup them, do it again on another side, etc as hussars dont idle around in your base like halbs do.
 
arizonatears

United Statesarizonatears

Known Member
Jun 5, 2019
45
157
48
  • Sep 16, 2022
  • #22
Targeting a town center or farm (any large building) causes a mangonel to attack the center of it, which can be used to get a bit of extra range on shots in mango fights. I may have the mechanics of this wrong, but that's my rough memory of it. Fun thread!
 
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_PaternaAoE_

Czech Republic_PaternaAoE_

Active Member
Mar 1, 2021
34
69
33
23
  • Sep 16, 2022
  • #23
dont lame sheep, sent them to your opponents. people will like you for that
 
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oozkan

Belgiumoozkan

Champion
Mar 4, 2019
1,188
2,641
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  • Sep 17, 2022
  • #24
If it is certain to lose a team game, slinging all reasources then quitting to explain your teammates what's going on for opponents works pretty well.

I learned this trick from a pro.
 
T

GermanyTerz

Member
Apr 3, 2019
43
26
23
  • Sep 17, 2022
  • #25
A few people wrote about the select all idle villager hotkey. An alternative for that is to set your double clicking villagers to only select idles. When you have some idles on your screen you just double click on one of them and have all idles on your screen selected.

In the lategame when you have army around the map and dont want to use the select idle military hotkey you can switch your minimap with a click to only show army and then check on the minimap if there is army still in your base (also makes it easier to see raids in your base)

Especially arena players will know this but there are 20 control groups. 11 to 20 is set by control + alt + number iirc. For me I put them on my num pad so that i can press them fast easily for monk micro.
 
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