During the finals, Hearttt was in voice chat with the two players from the team called Aftermath D with Hera and Liereyy playing at that moment. I just wanna take existing accusations of in-game help as motivation that it is possibly and not clearly ruled by the rules. For drama regarding that please look for another thread. From my view nothing problematic happened, so if you insist please go on to another thread, it is easy.
Assuming it happens with someone helping you with only knowing your POV, I feel like it is not clearly against the rules but its borderline unsportsmanlike and should be better clarified. We handle it so far, that its only the players playing who should make decisions and not some coach looking at their pov and telling them when to fight. There is no coach role in the aoe 2 scene that gives you input during games from the side line. This is not clearly in the rules, but I think in the recent times the issues with external aids in the game a increasing on my mind.
Same goes for some of those so-called "visual mods" that do not only replace a static graphical asset to make it more convinient to recognize things on the screen or are just reskins you like more, but literally are in-game helping tools. I am speaking of mods that show the amount of upgrades on your and opponent units and thus saving you a click, tower range and mangonel range mods saving you the work of counting tiles in the heat of fight. Everything that reads in-game data is no visual mod anymore, but is a cheat program in my definition and the numbers for tower range to plot circles is such in-game data. If we allow this, just because technically the game provides player with that information already, but they need to be aware of it or do clicks. Then also a mod that shows off the amount of opponent units on the in-game bar, as soon as they have a castle in imp by reading the gold-cost of spies. And then they see the opponent vills all game long without needing to change the frame. Or an AI analyzing the units of your opponent you have seen and displaying them on the in-game bar together with ressources they have invested and an AI proposes the strat. It does everything just with data available to you, but it definitely simplifies the game for you in a destructive way and the rules that allow visual mods are not clear enough on that behalf to distinguish between an allowed indiviualized set of visual mods and cheating programs.
In my view, if there is something referencing in-game data that is more than the pixel size of the object itself to replace the visuals and actually runs a code in the background to be triggered then it is not a visual mod anymore, because it is an actual program.
And same help can give an additional player on voice, reminding you of idle vills, raids, strategic decisions and so on, while you are busy with playing the actual game. A lot of this game comes down to being able to multitask and keep you strategy clear in your brain and execute it in the meantime. Anything taking away something from that is clearly not AoE anymore and needs to be explicitly forbidden, in my view.
Assuming it happens with someone helping you with only knowing your POV, I feel like it is not clearly against the rules but its borderline unsportsmanlike and should be better clarified. We handle it so far, that its only the players playing who should make decisions and not some coach looking at their pov and telling them when to fight. There is no coach role in the aoe 2 scene that gives you input during games from the side line. This is not clearly in the rules, but I think in the recent times the issues with external aids in the game a increasing on my mind.
Same goes for some of those so-called "visual mods" that do not only replace a static graphical asset to make it more convinient to recognize things on the screen or are just reskins you like more, but literally are in-game helping tools. I am speaking of mods that show the amount of upgrades on your and opponent units and thus saving you a click, tower range and mangonel range mods saving you the work of counting tiles in the heat of fight. Everything that reads in-game data is no visual mod anymore, but is a cheat program in my definition and the numbers for tower range to plot circles is such in-game data. If we allow this, just because technically the game provides player with that information already, but they need to be aware of it or do clicks. Then also a mod that shows off the amount of opponent units on the in-game bar, as soon as they have a castle in imp by reading the gold-cost of spies. And then they see the opponent vills all game long without needing to change the frame. Or an AI analyzing the units of your opponent you have seen and displaying them on the in-game bar together with ressources they have invested and an AI proposes the strat. It does everything just with data available to you, but it definitely simplifies the game for you in a destructive way and the rules that allow visual mods are not clear enough on that behalf to distinguish between an allowed indiviualized set of visual mods and cheating programs.
In my view, if there is something referencing in-game data that is more than the pixel size of the object itself to replace the visuals and actually runs a code in the background to be triggered then it is not a visual mod anymore, because it is an actual program.
And same help can give an additional player on voice, reminding you of idle vills, raids, strategic decisions and so on, while you are busy with playing the actual game. A lot of this game comes down to being able to multitask and keep you strategy clear in your brain and execute it in the meantime. Anything taking away something from that is clearly not AoE anymore and needs to be explicitly forbidden, in my view.
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