Nah, it simply doesn't take that long before being able to quickwall. What takes a long time is understand game dynamics in-depth, decision-making, etc. I don't think it's a great argument to make for not nerfing quickwalling.
Don't try to argue with this cracheur guy, he's convinced that with his impressive 1000 elo his game knowledge is on par with the pros. You'd be wasting your time.
Democracy doesn't worki just opened the game and there is a cancer pool with 5 arenas out of 7 maps wtf
Democracy doesn't work
This issue has to be addressed else the game will just become a simcity till imperial age.
That games are always most interesting to watch when played perfectly is a very popular misconception.I kind of miss best times of Tatoh and theMax, crazy but prepared strategies, thinking outside of the box. Those were the days Viper labeled as a defensive player, but watching games today, especially HC semi finals vs. Hera, current top players are far more defensive because it helps winning. Wall your base, don't make any mistake in build order, not even a loss of second especially with shift queuing tasks for villagers, minor gains in skirmishes, build on, boom on those minor gains is the the new meta.
Game is matured too much, as a football analogy, extreme tactics like crazy Dutch press with total football etc. are out of question.
Yeah you can't fault them, especially when they are in competitions where real money is at stake. Responsibility falls on those trying to market that byproduct.I’m sure the pro players play to win, entertainment is a by product.
Personally speaking, I enjoy watching different late games compositions and seeing how they match up.
Yeah the kid's the only one that plays with courage and conviction.Liereyy is entertaining to watch still