I am not sure if my post can be counted because I only edited standard Arabia.
My map name is Arabia Relics.
Changes I made (from original arabia):
Remove all gold piles. You have now only 1 gold pile very close to TC. Removed scout. Added lot of relics around the map, depends of map size there are 20/30/40/60/80/100. Thats mean there are 10 relics per player.
Version 1:
Start with missionary - you can attack opponent very fast. Should be really cool game for veiwers. Missionary can't collect relics. I prefer this version.
Version 2:
Start with monk and monastery. You can collect relics in dark age.
Game style should be really agressive because of very early conversion from missionary. Also you have to take map control if you want to collect relics. I think you can't play boring mass stone walls because map control is really important in this map.
Screenshot: http://oi42.tinypic.com/dftjl.jpg
Download: http://www.speedyshare.com/BaKGx/arabia-relics.zip
My map name is Arabia Relics.
Changes I made (from original arabia):
Remove all gold piles. You have now only 1 gold pile very close to TC. Removed scout. Added lot of relics around the map, depends of map size there are 20/30/40/60/80/100. Thats mean there are 10 relics per player.
Version 1:
Start with missionary - you can attack opponent very fast. Should be really cool game for veiwers. Missionary can't collect relics. I prefer this version.
Version 2:
Start with monk and monastery. You can collect relics in dark age.
Game style should be really agressive because of very early conversion from missionary. Also you have to take map control if you want to collect relics. I think you can't play boring mass stone walls because map control is really important in this map.
Screenshot: http://oi42.tinypic.com/dftjl.jpg
Download: http://www.speedyshare.com/BaKGx/arabia-relics.zip