http://speedy.sh/edzNa/Knolls.zip
Mapshots (click to zoom):
http://imageshack.com/a/img543/4905/4yuk.png
http://imageshack.com/a/img855/1672/1v9s.png
Name of map: Knolls
Type: Land only
Description: An open land map with numerous small hills (knolls) throughout the map which can be of tactical use. Resources are scattered throughout the map. There is ample food and no scarcity of wood despite being an open map. The amount of gold and stone mines near a player's base is limited. However, there are a lot of gold and stone scattered in no-man's land throughout the map. Therefore map control is really important, discouraging the idea of staying inside a full-walled town. There are 6 relics, and no cliffs. The terrain is a mix of different types of dirt, grass and leaves trying to give the map a unique look.
Note: I started working from the dry arabia created for me by Idle_Beaver, but this map is never a desert map.
EDITED 1 FEB
Mapshots (click to zoom):
http://imageshack.com/a/img543/4905/4yuk.png
http://imageshack.com/a/img855/1672/1v9s.png


Name of map: Knolls
Type: Land only
Description: An open land map with numerous small hills (knolls) throughout the map which can be of tactical use. Resources are scattered throughout the map. There is ample food and no scarcity of wood despite being an open map. The amount of gold and stone mines near a player's base is limited. However, there are a lot of gold and stone scattered in no-man's land throughout the map. Therefore map control is really important, discouraging the idea of staying inside a full-walled town. There are 6 relics, and no cliffs. The terrain is a mix of different types of dirt, grass and leaves trying to give the map a unique look.
Note: I started working from the dry arabia created for me by Idle_Beaver, but this map is never a desert map.
EDITED 1 FEB