Vintage Arena - This map offers the variety and excitement of the classic Arena scripts without the imbalances and unfair resource distributions. Starting food resources may or may not spawn outside, but are always in or out for both players. Relics still spawn in the middle terrain. Players can start far apart, but often find themselves very near their opponent’s walls. Stone walls are set to 1800HP
Hideout - Players spawn with their backs against a large forest with their palisade walls facing outwards. The map van be very aggressive, with tower rushes and castle drops, but also leads to very late game strategies with players fighting on the sides OR cutting through the middle.
Regicide Fortress - A staple of the competitive scene for many years, Regicide Fortress offers players an increased number of starting villagers, stone walls a castle, some towers and a king that must be kept alive at all cost.
Bypass - Bypass has players spawn in the middle of two woods, surrounded by palisade walls. The direct passage between players invites aggression, but the outsides have plenty of hunt and other resources to expand. The middle has one of the map’s 5 relics.
Fortified Clearing – A twist on an Arena start: in Fortified Clearing players start with stone walls facing an open clearing. However, the back of the map is open and players will have to guard against aggression from the outer terrain AND the inner circle. Tiny hills in the middle also make players pay even closer attention to their battles
Territorial Arena - – Territorial Arena offers a twist on the regular version of the map. Players start with palisade walls on a map that is filled with huntable and fishable food resources and hills. Players willing to venture outside their base could be rewarded with plenty of extra resources. There are no boars inside the bases.
ZeWall – Players are surrounded by woods and separated by a single neutral stone wall that they must destroy or jump over with siege towers to attack their enemy. Good scouting is crucial, as players cannot see if and where the wall might be breached
Jungle Rumble – A new map, Jungle Rumble combines ideas from Gold Rush and Bara maps for a unique twist. Players spawn with stone walls inside the main woods with plentiful gold in the middle to fight over. However, they also start with three villagers on the outside near food resources. These villagers could allow economic expansion or let players attack the opponent from many angles if kept alive!
Dzong - The second new map, Dzong has players start with two shrines in their base, which can be used to create Priests (nerfed monks with lower range and vision). Players must first chop towards these shrines to free the priests before they can be released! The neutral golds and stones are located in two deep trenches. The relics can be retrieved from the 5 statues and stupa by right clicking on them with the monk as usual.
Hideout - Players spawn with their backs against a large forest with their palisade walls facing outwards. The map van be very aggressive, with tower rushes and castle drops, but also leads to very late game strategies with players fighting on the sides OR cutting through the middle.
Regicide Fortress - A staple of the competitive scene for many years, Regicide Fortress offers players an increased number of starting villagers, stone walls a castle, some towers and a king that must be kept alive at all cost.
Bypass - Bypass has players spawn in the middle of two woods, surrounded by palisade walls. The direct passage between players invites aggression, but the outsides have plenty of hunt and other resources to expand. The middle has one of the map’s 5 relics.
Fortified Clearing – A twist on an Arena start: in Fortified Clearing players start with stone walls facing an open clearing. However, the back of the map is open and players will have to guard against aggression from the outer terrain AND the inner circle. Tiny hills in the middle also make players pay even closer attention to their battles
Territorial Arena - – Territorial Arena offers a twist on the regular version of the map. Players start with palisade walls on a map that is filled with huntable and fishable food resources and hills. Players willing to venture outside their base could be rewarded with plenty of extra resources. There are no boars inside the bases.
ZeWall – Players are surrounded by woods and separated by a single neutral stone wall that they must destroy or jump over with siege towers to attack their enemy. Good scouting is crucial, as players cannot see if and where the wall might be breached
Jungle Rumble – A new map, Jungle Rumble combines ideas from Gold Rush and Bara maps for a unique twist. Players spawn with stone walls inside the main woods with plentiful gold in the middle to fight over. However, they also start with three villagers on the outside near food resources. These villagers could allow economic expansion or let players attack the opponent from many angles if kept alive!
Dzong - The second new map, Dzong has players start with two shrines in their base, which can be used to create Priests (nerfed monks with lower range and vision). Players must first chop towards these shrines to free the priests before they can be released! The neutral golds and stones are located in two deep trenches. The relics can be retrieved from the 5 statues and stupa by right clicking on them with the monk as usual.