Let's just congratulate Microsoft y a financial success, they are doing that pretty well.. and don't expect too much.In my opinion, this time MS is trying to solve the problem with money, by paying the important influencers (Streamers, Pro-Players, Tournament organizers etc.) of the community, so at least them are playing on their platform - at least as long as the money flows. And in two years, following their logic of the past 17 years, they have the next game e. g. Age4 and no one (them, not the community) cares about AOC/Aoe2HD/Aoe2DE anymore and people are suppose to pay and "adapt" again. They are simply milking the community and they are doing this in a worse manner than EA at this time.
Tons of money? where? when? I missed some one million dollar tournament?There must be a lot of hatred when a multinational company with tremendous employee turnover decides to spend tons of money just to piss a small gaming community off 111111111111111
Show some respect , you are talking to voobly's system administrator ... that man kept voobly working through many crisises with not enough money to justify all the time he spent doing that work .There must be a lot of hatred when a multinational company with tremendous employee turnover decides to spend tons of money just to piss a small gaming community off 111111111111111
It would be nice if there will be one big united community with the best of all world. This will probably remain a fantasy...
If you believe micro$oft, a profit-making trying-to-enter-esports-market multinational company own by Steve Jobs, could care less about admitting a wrong decision made by someone whos most likely left the company, fair enough. 111111
Sooner or later it will happen, and you can be part of it, if you want to.
Can AoE2:DE actually succeed?
What issue exactly do people have with the graphics? There's no question that the detail has increased quite a lot for DE. If it's just the bloom, that can be turned off (tbh, I don't understand why it's on so strongly by default/in the demo footage). I personally find the graphics absolutely...www.aoezone.net
Mr ivory tower chris posts on aoezone now.. comical. Its funny how people think streamers left voobly because they got paid. I seem to remember streamer incentives on voobly being stripped away and voobly staff disrespecting streamers when concerns were raised. The best was when they thought they would start censoring our language, content and force voobly overlays for free marketing even after telling us we arn't an integral part of the "voobly" community. Imagine how many people would have gone to voobly from hd without streamers...... 3?
Don't get me wrong, alot of people contributed to the community that is voobly and have made years of gaming/streaming possible and super fun. But it doesnt take a rocket scientist to see why the staff itself is hard to work with. I hope they keep going and are there to catch everyone when the D.E. servers inevitably get taken down as a marketing ploy to push w/e new game MS is pushing when the time comes. For now though, D.E. has superior performance and a staff thats focused on growing the AOE community instead of their own little online kingdom.
You mean go to OpenAge, just again another platform?
I'm expecting it to unite the different player bases of Aoe1, AoE1DE, AoK, AoC, AoE2DE, AoE2HD, Star Wars Galactic Battlegrounds over time on this FLOSS engine.
So in this case we are not talking about "another" platform, but a possibility (and maybe at this point the only one left) to create an microsoft-independent platform to let the games and community behind it stay alive as long as the community wants and not what paid people from the franchise want.
It will give the community a big amount of self-control over the game they love. In addition they will be able to do things they always dreamed of and the original engine was never meant to be capable of. For example, most (if not all) of that QoL features people like about AoE2DE were already included in the design stages of openage and they are not hacks as in the Genie patchwork rug.
In addition openage will give people the opportunity to create their own Age of Empires like games with this engine. Think about total conversion mods that the people are porting to openage to publish them as a standalone game. Think about game devs that are able to create a Age of Empires like MOBA and so on.
The possibilities are endless.
Here you can read more:
D14: Openage modding API - Finale
blog.openage.sft.mx
As Chris@voobly has already said that he's looking into integrating OpenAge to Voobly, I very much doubt that will be the case.Seems like DreamingFigther is pretty right about openage.
Why so much talk about openage? Is it gonna be better performance wise than what we have in less than 10 years? I didn't even think it was in their plans to achieve that, ever.
Why so much talk about openage? Is it gonna be better performance wise than what we have in less than 10 years? I didn't even think it was in their plans to achieve that, ever.
OpenAge has been around since 2013 with almost nothing to show for it. It desperately needs funding and developers to at least finish a game engine, and then use that engine to build an Age game (1 game, any playable game).
I imagine that in 5 years, Age2 servers will be too expensive for MS to maintain, the remaining servers may not be enough for competitive ranking games (if there is still a competitive scene). If by that time OpenAge is still an engine, it will go to waste the same way CaptureAge may go to waste now
For sure it will be better overall performance due to multithreaded rendering with Vulkan (client-side) and server-side simulation with dedicated servers (network-side). Concrete information on how much better it is we can give, when the implementation of the biggest parts is finished and we can start measuring performance. That will show how the engine will deal with it when there are thousands of objects (units, buildings etc.) and then we come to the optimisation steps. It is not a "plan" to achieve that, it is more some positive side-effect.
Ok, let me get your misinformation right, there.
Download & Install
You can download nightly builds for Windows x86/x64 here (use the portable version):
Package openage-windows-nightly - simonsan
Installers and portable versions built every night directly from the master branch of openage. Keep in mind, that you will need to follow these instructions: https://github.com/SFTtech/openage/blob/master/doc/build_instructions/packages.mdbintray.com
Read the release notes to understand how you start:
Package openage-windows-nightly - simonsan
Installers and portable versions built every night directly from the master branch of openage. Keep in mind, that you will need to follow these instructions: https://github.com/SFTtech/openage/blob/master/doc/build_instructions/packages.mdbintray.com
Help & Funding
It doesn't "desperately" need funding as everyone does it in their sparetime, although donations for financing the infrastructure are welcome. You can do that here:
SFTtech's profile - Liberapay
We are a group of passionate people (students and professionals) trying to create awesome software (and recently even some hardware).liberapay.com
And for sure new people to help develop and implement new features are always welcome.
In General
That openage is under development since 2013 and still not ready is something completely normal for a sparetime project at this size. Time and energy was spent in the planning and design process, while many of the features are now under construction/in the implementation process.
And openage doesn't need time then to "build an Age game", there will be a converter for Genie based games that people can use to transfer the assets on the client side to the openage engine and use them to play online. The converter for AoC/AoK/HD assets is already in working stage, the converter for AoE2DE is under heavy development right now. Converters for Age of Empires 1 including the Definitive Edition is also being worked on.
So if you want to know more or need some basic information, feel free to ask instead of assuming things. People from the project are always happy to answer your questions.
If I decide to financially support the project, how exactly will that money be used? Will it be split with everyone working on it?
Will it somehow speed up the completion of the project?
Will it make it better?
You mainly support hosting expenses:
But we're of course also glad if you just like to make us proud of our work.
- openage blog
- Kevin CI build server (for openage pull requests)
- DNS server (sft.mx)
- Domain registration
And another thing...Will it be free once its completed?
I remember supporting the CaptureAge project during its development and now to my tremendous disappointment they are making people pay for it.
I remember supporting the CaptureAge project during its development and now to my tremendous disappointment they are making people pay for it.
That is not the case anymore, CaptureAge uses a 'pay what you want' model.
CaptureAge · Plans
captureage.comCaptureAge · Subscribe
captureage.comCaptureAge · Documentation
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