Timeframe
Sign-up Deadline: 28th March
Seeding: 29th March
Brackets: 29th March
Main Event: Single Elimination
Round of 256: 30th Mar - 05th April
Round of 128: 06th - 12th April
Round of 64: 13th - 19th April
Round of 32: 20th - 26th April
BREAK/Finishing Ro32: 27th Apr - 03rd May
Round of 16: 04th - 10th May
Quarterfinals: 11th - 17th May
Semifinals, Grand Final & 3rd Place: 18th - 24th May
Brackets
Main Event = https://challonge.com/visiblecup
Match Settings
Round of 256: (Bo5)
Game 1: HC3_Arabia_v4
Game 2: Loser of Game 1 Home Map
Game 3: Loser of Game 2 Home Map
Game 4: Loser of Game 3 Home Map
Game 5: Loser of Game 4 Home Map
Round of 128: (Bo5)
Game 1: HC3_Arabia_v4
Game 2: Loser of Game 1 Home Map
Game 3: Loser of Game 2 Home Map
Game 4: Loser of Game 3 Home Map
Game 5: Loser of Game 4 Home Map
Round of 64: (Bo5)
Game 1: HC3_Arabia_v4
Game 2: Loser of Game 1 Home Map
Game 3: Loser of Game 2 Home Map
Game 4: Loser of Game 3 Home Map
Game 5: Loser of Game 4 Home Map
Round of 32: (Bo5)
Game 1: HC3_Arabia_v4
Game 2: Loser of Game 1 Home Map
Game 3: Loser of Game 2 Home Map
Game 4: Loser of Game 3 Home Map
Game 5: Loser of Game 4 Home Map
Round of 16: (Bo5)
Game 1: HC3_Arabia_v4
Game 2: Loser of Game 1 Home Map
Game 3: Loser of Game 2 Home Map
Game 4: Loser of Game 3 Home Map
Game 5: Loser of Game 4 Home Map
Quarterfinals: (Bo5)
Game 1: HC3_Arabia_v4
Game 2: Loser of Game 1 Home Map
Game 3: Loser of Game 2 Home Map
Game 4: Loser of Game 3 Home Map
Game 5: Loser of Game 4 Home Map
The higher seed is A for drafting.
Players will conduct a map draft in the order of;
Pick: A, B
Ban: A, B
Pick: B, A
Players may choose to play their home maps in any order
After the Map draft, each player must ban 1 civilisation (A then B) that neither player may use for the series.
Civilisations will be Hidden Pick no repeat.
Semi Finals: (Bo7)
Game 1: HC3_Arabia_v4
Game 2: Loser of Game 1 Home Map
Game 3: Loser of Game 2 Home Map
Game 4: Loser of Game 3 Home MapGame 5: Loser of Game 4 Home Map
Game 6: Loser of Game 5 Home Map
Game 7: Loser of Game 6 Home Map
Grand Final: (Bo7)
Game 1: HC3_Arabia_v4
Game 2: Loser of Game 1 Home MapGame 3: Loser of Game 2 Home Map
Game 4: Loser of Game 3 Home Map
Game 5: Loser of Game 4 Home Map
Game 6: Loser of Game 5 Home Map
Game 7: Loser of Game 6 Home Map
The higher seed is A for drafting.
Players will conduct a map draft in the order of;
Pick: A, B
Ban: A, B
Pick: B, A, A, B
Players may choose to play their home maps in any order, and may not pick either of the set maps.
After the Map draft, each player must ban 1 civilisation (A then B) that neither player may use for the series.
Civilisations will be Hidden Pick no repeat.
Map Pool
- HC3_Arabia_v4 (May not be chosen as a home map)
- HC3_Bay_v4
- HC3_Cup_v4
- HC3_Cross_v4
- HC3_ElDorado_v4
- HC3_Goldrush_v4
- HC3_Hideout_v4
- HC3_HighTide_v4
- HC3_Islands_v4
- HC3_Ravines_v4
- HC3_Slopes_v4
Prizepool
Total = $753
1st = 40% ($301.2)
2nd = 20% ($150.6)
3rd/4th = 10% ($75.3)
5-8th = 5% ($37.65)
2nd = 20% ($150.6)
3rd/4th = 10% ($75.3)
5-8th = 5% ($37.65)
List of contributors:Anonymus - €100 (=about $112)
LilTrouble - 50 AUD (=about $33)
Tissuepapercatmat - $100
Buhanisson - 56 USD
Draganov - $100
FlyLikeDjango - $50
Anonymus - $100
FCC Players Being late - $102
Lidakor - $100
LilTrouble - 50 AUD (=about $33)
Tissuepapercatmat - $100
Buhanisson - 56 USD
Draganov - $100
FlyLikeDjango - $50
Anonymus - $100
FCC Players Being late - $102
Lidakor - $100
If you would like to contribute to the prize pool please message an admin.
Tournament Rules
§1 - Seeding and Participation
Visible Cup has space for up to 128 participants that players may sign-up for. After the sign-ups are closed the players will be ranked according to their current & highest ratings on the AoE2 DE 1v1 ladder at the end of signups. Signups are available for all players that have not qualified for the main event of Hidden Cup 3.
§2 - Respecting Deadlines
All players must respect the tournament schedule and times for each round. There will be no exceptions or delays granted to any player. No excuse will be accepted for failing to play in the specified time. If the admin staff determines that a player is trying to avoid scheduling and playing the tournament games, the player may be warned, receive an admin loss for the game or match or be disqualified from the Visible Cup tournament. Players failing to schedule, or not showing enough effort to get the match scheduled (determined by the staff), in the first round will be replaced by the first ranked player that missed out on the tournament. Any player offering an Admin Win to their opponent, and not completing any round/games will be penalized 50% of their prize money.
§3 - Admin Times
If both players cannot come to an agreement in scheduling their match, the staff will analyse the situation, schedule and time zones in order to add a viable Admin Time that suits both players to the best of our ability. Admins will ensure players are not forced to play games between 2am - 6am local time.
If there is no agreement about the playing time by Wednesday 23.59 GMT, the staff might start interfering in order to get the games scheduled and completed in time.
§4 - Respect & Fairplay
Every player must respect their opponent. Bad behavior (determined by staff) will result in a warning and may lead to immediate disqualification of the player. This tournament values not only great skills but also sportsmanship and fairness. Any insult, racism or flaming will not be tolerated. Laming and mind games in-game are allowed.
Players are requested to limit the time between games as much as possible to make the experience as smooth for everyone as possible.
§5 - No Smurfing
All players have agreed to the No Smurf rule. Each player must submit all relevant player usernames for Admin discussion. Smurfing and account sharing is not allowed. Any discovery of the aforementioned will result in player's disqualification.
§6 - Lobby Location
All tournament games are to be played in an unranked lobby in AoE2 DE with the allow spectators option turned on.
By signing up, players acknowledge that their games can be spectated and casted by any streamers.
If a game is not recorded, it must be replayed regardless of the result.
§7 - Recorded Games Posting
The winning player must post their recorded games, the map draft & civ bans in the recorded games forum immediately after the conclusion of their games, if this information is not posted, the result will be void.
§8 - Scheduling
Players will schedule publically in the Scheduling Forum. Scheduled Games may be posted in the Visible Cup Tournament Progress Thread.
§9 - Restoring
In case of disconnections, the players must attempt to save and restore. All the .mgz recorded game files (multiple parts of the game before/after drop) must be provided when posting the recorded games.
If restoring is not possible, the recorded game should be provided, along with any additional information to the Administration of Visible Cup instantly. Subsequently, facts will be analysed and a final decision made. If an Admin is not around at the time of playing and the players cannot agree on a result, continue with the rest of the series and if the series is tied 2-2 at the end, then the final game shall be rescheduled.
§10 - Schedule Reliability, Admin Wins, Rescheduling
If a player does not show up to a scheduled game without notice their opponent must wait for a minimum of 20 minutes before any action can be taken. They should notify an Admin as soon as possible and a decision will be made.
§11 - Prize Money
Prizes will be sent via PayPal. If the recipients do not use/have PayPal the prizes will be sent by other means. However, certain fees may be deducted from the amount.
§12 - Communication
Each player must be fluent in English and is responsible for scheduling, possible disputes, and everything else regarding their participation. If a player is not fluent in English, they can have an External Operator to represent them during scheduling, recorded game posting and in the Visible Cup tournament in general. The External Operator must be added in the sign-up post.
§13 - Streaming, Spectating & Spoilers
The entire event is open streaming. Anyone may freely stream any of the games Live or as recorded games.
§14 - Player Location
If a player has the potential to travel and play games from a different location, that player must request permission from the Admins beforehand. If Admins have any concern over a player's location and have not had a prior request, not only the player(s), but the player may be disqualified.
§15 - Rules Additions
New rules can be added and current rules can be changed. However, Admins MUST inform the players about such changes in the Visible Cup Rules & Settings forum. All the latest additions in Rules & Settings will be in red.
Visible Cup has space for up to 128 participants that players may sign-up for. After the sign-ups are closed the players will be ranked according to their current & highest ratings on the AoE2 DE 1v1 ladder at the end of signups. Signups are available for all players that have not qualified for the main event of Hidden Cup 3.
§2 - Respecting Deadlines
All players must respect the tournament schedule and times for each round. There will be no exceptions or delays granted to any player. No excuse will be accepted for failing to play in the specified time. If the admin staff determines that a player is trying to avoid scheduling and playing the tournament games, the player may be warned, receive an admin loss for the game or match or be disqualified from the Visible Cup tournament. Players failing to schedule, or not showing enough effort to get the match scheduled (determined by the staff), in the first round will be replaced by the first ranked player that missed out on the tournament. Any player offering an Admin Win to their opponent, and not completing any round/games will be penalized 50% of their prize money.
§3 - Admin Times
If both players cannot come to an agreement in scheduling their match, the staff will analyse the situation, schedule and time zones in order to add a viable Admin Time that suits both players to the best of our ability. Admins will ensure players are not forced to play games between 2am - 6am local time.
If there is no agreement about the playing time by Wednesday 23.59 GMT, the staff might start interfering in order to get the games scheduled and completed in time.
§4 - Respect & Fairplay
Every player must respect their opponent. Bad behavior (determined by staff) will result in a warning and may lead to immediate disqualification of the player. This tournament values not only great skills but also sportsmanship and fairness. Any insult, racism or flaming will not be tolerated. Laming and mind games in-game are allowed.
Players are requested to limit the time between games as much as possible to make the experience as smooth for everyone as possible.
§5 - No Smurfing
All players have agreed to the No Smurf rule. Each player must submit all relevant player usernames for Admin discussion. Smurfing and account sharing is not allowed. Any discovery of the aforementioned will result in player's disqualification.
§6 - Lobby Location
All tournament games are to be played in an unranked lobby in AoE2 DE with the allow spectators option turned on.
By signing up, players acknowledge that their games can be spectated and casted by any streamers.
If a game is not recorded, it must be replayed regardless of the result.
§7 - Recorded Games Posting
The winning player must post their recorded games, the map draft & civ bans in the recorded games forum immediately after the conclusion of their games, if this information is not posted, the result will be void.
§8 - Scheduling
Players will schedule publically in the Scheduling Forum. Scheduled Games may be posted in the Visible Cup Tournament Progress Thread.
§9 - Restoring
In case of disconnections, the players must attempt to save and restore. All the .mgz recorded game files (multiple parts of the game before/after drop) must be provided when posting the recorded games.
If restoring is not possible, the recorded game should be provided, along with any additional information to the Administration of Visible Cup instantly. Subsequently, facts will be analysed and a final decision made. If an Admin is not around at the time of playing and the players cannot agree on a result, continue with the rest of the series and if the series is tied 2-2 at the end, then the final game shall be rescheduled.
§10 - Schedule Reliability, Admin Wins, Rescheduling
If a player does not show up to a scheduled game without notice their opponent must wait for a minimum of 20 minutes before any action can be taken. They should notify an Admin as soon as possible and a decision will be made.
§11 - Prize Money
Prizes will be sent via PayPal. If the recipients do not use/have PayPal the prizes will be sent by other means. However, certain fees may be deducted from the amount.
§12 - Communication
Each player must be fluent in English and is responsible for scheduling, possible disputes, and everything else regarding their participation. If a player is not fluent in English, they can have an External Operator to represent them during scheduling, recorded game posting and in the Visible Cup tournament in general. The External Operator must be added in the sign-up post.
§13 - Streaming, Spectating & Spoilers
The entire event is open streaming. Anyone may freely stream any of the games Live or as recorded games.
§14 - Player Location
If a player has the potential to travel and play games from a different location, that player must request permission from the Admins beforehand. If Admins have any concern over a player's location and have not had a prior request, not only the player(s), but the player may be disqualified.
§15 - Rules Additions
New rules can be added and current rules can be changed. However, Admins MUST inform the players about such changes in the Visible Cup Rules & Settings forum. All the latest additions in Rules & Settings will be in red.
Gaming Rules
§1 - Game Settings
The game settings must be the following.
Game : Random Match
Map Style : Custom
Location : Determined by stage
Size : Tiny (2 player)
Difficulty : Standard
Population : 200
Game Speed : Normal
Reveal Map : Standard
Starting Age : Standard
Victory Condition : Conquest
Team Together : [X] Yes
All Techs : [ ] No
Allow Cheats : [ ] No
Lock Teams : [X] Yes
Lock Speed : [X] Yes
Record Game : [X] Yes
Multi Building Queue : [MQ]
§2 - Restarts
In a Best of 5 each player is awarded one restart each.
In a Best of 7 each player is awarded one restart each.
A restart must be requested before minute 4:00 game time (remember that this is shorter than real minutes). When a game is restarted, each player must choose the same civilizations as in the previous attempt.
§3 - Bugged Map Restarts
A player can request bugged map restarts during the first 6 minutes (game time). A restart requested due to a bugged map does not count as one of the restarts awarded before a series.
A bugged map is defined as the following for standard resource starts:
Gold: Less than 5 tiles of the main gold cluster are at least accessible on one side, extra gold are excluded.
Stone: Less than 4 tiles of a stone cluster are at least accessible on one side, extra stones are excluded.
Berries: Less than 4 tiles of a berry cluster are at least accessible on one side.
Animals: Spawned with less than 3 deer or less than 8 sheep or less than 2 boars or, one or more of the animals being trapped.
§4 - Hidden Civilizations
For the Visible Cup "Hidden Civilizations" must be selected when hosting the lobby on DE.
§5 - Different Civilizations
Different Civilizations means a civilization must be picked, choosing "Random" or "Team Random" at the start of the game is not allowed.
If a player incorrectly chooses a civ that has been banned or has previously been played their opponent may choose their civ.
§6 - Graphical Mods
Any graphic changes that only affect the player's Age of Empires II: Definitive Edition are allowed.
§7 - Cheating
Cheating is not allowed under any circumstances. Players using any kind of cheat will be disqualified from Visible Cup tournament and banned from future events.
§8 - Automatic Agreement & Punishment
All the game settings provided in this post MUST be followed. Not following them may result in penalties and possibly disqualification.
§9 - Player Colours
Players must stick with a single colour for an entire series. They may freely choose their colour, as long as it does not clash with the opponents colour. EG. Red vs Orange, Blue vs Teal etc. It is each player's own responsibility to make sure that their colour is correct for all games.
§10 - Admin Participation
No Visible Cup Admin will have any decision making over matches that involve themselves.
§11 - Straggler Trees & Fish
Players are not allowed to delete the straggler trees which spawn within 10 tiles of an opposing player’s Town Center. This rule does not apply if the straggler tree which is being deleted forms part of a wall for the defending player. On maps where main forests are exclusively straggler trees, it is strictly forbidden to delete straggler trees from opponents (using the "palisade trick") unless they are being used as part of a mid-section of a wall.
Players may not delete fish spawning on sand or Mangrove shallow terrain by placing a building on top of them.
§12 - Laming
Players may not steal enemy boars with their scout but are allowed to do anything else that is permitted within the game, including stealing boar with villagers, walling in resources or blocking/killing villagers in dark age.
§13 - Server
Players should together work out a server that best suits the two players if they cannot agree on a server they should speak to an admin.
The game settings must be the following.
Game : Random Match
Map Style : Custom
Location : Determined by stage
Size : Tiny (2 player)
Difficulty : Standard
Population : 200
Game Speed : Normal
Reveal Map : Standard
Starting Age : Standard
Victory Condition : Conquest
Team Together : [X] Yes
All Techs : [ ] No
Allow Cheats : [ ] No
Lock Teams : [X] Yes
Lock Speed : [X] Yes
Record Game : [X] Yes
Multi Building Queue : [MQ]
§2 - Restarts
In a Best of 5 each player is awarded one restart each.
In a Best of 7 each player is awarded one restart each.
A restart must be requested before minute 4:00 game time (remember that this is shorter than real minutes). When a game is restarted, each player must choose the same civilizations as in the previous attempt.
§3 - Bugged Map Restarts
A player can request bugged map restarts during the first 6 minutes (game time). A restart requested due to a bugged map does not count as one of the restarts awarded before a series.
A bugged map is defined as the following for standard resource starts:
Gold: Less than 5 tiles of the main gold cluster are at least accessible on one side, extra gold are excluded.
Stone: Less than 4 tiles of a stone cluster are at least accessible on one side, extra stones are excluded.
Berries: Less than 4 tiles of a berry cluster are at least accessible on one side.
Animals: Spawned with less than 3 deer or less than 8 sheep or less than 2 boars or, one or more of the animals being trapped.
§4 - Hidden Civilizations
For the Visible Cup "Hidden Civilizations" must be selected when hosting the lobby on DE.
§5 - Different Civilizations
Different Civilizations means a civilization must be picked, choosing "Random" or "Team Random" at the start of the game is not allowed.
If a player incorrectly chooses a civ that has been banned or has previously been played their opponent may choose their civ.
§6 - Graphical Mods
Any graphic changes that only affect the player's Age of Empires II: Definitive Edition are allowed.
§7 - Cheating
Cheating is not allowed under any circumstances. Players using any kind of cheat will be disqualified from Visible Cup tournament and banned from future events.
§8 - Automatic Agreement & Punishment
All the game settings provided in this post MUST be followed. Not following them may result in penalties and possibly disqualification.
§9 - Player Colours
Players must stick with a single colour for an entire series. They may freely choose their colour, as long as it does not clash with the opponents colour. EG. Red vs Orange, Blue vs Teal etc. It is each player's own responsibility to make sure that their colour is correct for all games.
§10 - Admin Participation
No Visible Cup Admin will have any decision making over matches that involve themselves.
§11 - Straggler Trees & Fish
Players are not allowed to delete the straggler trees which spawn within 10 tiles of an opposing player’s Town Center. This rule does not apply if the straggler tree which is being deleted forms part of a wall for the defending player. On maps where main forests are exclusively straggler trees, it is strictly forbidden to delete straggler trees from opponents (using the "palisade trick") unless they are being used as part of a mid-section of a wall.
Players may not delete fish spawning on sand or Mangrove shallow terrain by placing a building on top of them.
§12 - Laming
Players may not steal enemy boars with their scout but are allowed to do anything else that is permitted within the game, including stealing boar with villagers, walling in resources or blocking/killing villagers in dark age.
§13 - Server
Players should together work out a server that best suits the two players if they cannot agree on a server they should speak to an admin.
Administrators


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