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Villagers Can Place Two Quickwalls At The Same Command in AoE2!

  • Thread starter FinlandHjoerleif
  • Start date Jul 8, 2022
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Hjoerleif

FinlandHjoerleif

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Sep 26, 2017
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  • Jul 8, 2022
  • #1
 
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L

GermanyLightysword

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Jan 24, 2020
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  • Jul 8, 2022
  • #2
Whats interesting is, it works quite well with two or three tiles, but pathing really messes it up when its 4 or more tiles of walls. (like shown at the end of your video). So in a way for quickwalls this is only an improvement for small gaps if you want to pallisade/stone wall them.
 
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Hjoerleif

FinlandHjoerleif

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Sep 26, 2017
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  • Jul 8, 2022
  • #3
Lightysword said:
Whats interesting is, it works quite well with two or three tiles, but pathing really messes it up when its 4 or more tiles of walls. (like shown at the end of your video). So in a way for quickwalls this is only an improvement for small gaps if you want to pallisade/stone wall them.
Click to expand...
I also discovered afterwards it's theoretically possible with large number of villagers if you fulfill some arbitrary conditions: https://www.reddit.com/r/aoe2/comme.../?utm_source=share&utm_medium=web2x&context=3
 
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oozkan

Belgiumoozkan

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Mar 4, 2019
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  • Jul 8, 2022
  • #4
Didn't you ever build a long wall with 2-3 villagers, many times each villager start from different foundation. You can see this behaviour a lot. I felt like it is quite common knowledge and actually suprised that you didn't know.
 
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Influenza

United StatesInfluenza

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Jul 7, 2011
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  • Jul 8, 2022
  • #5
Lightysword said:
Whats interesting is, it works quite well with two or three tiles, but pathing really messes it up when its 4 or more tiles of walls. (like shown at the end of your video). So in a way for quickwalls this is only an improvement for small gaps if you want to pallisade/stone wall them.
Click to expand...
funny thing is, the OP discusses whether or not this is something new in DE. Not only is it not new to DE, I'm pretty sure vills actually spread out properly and didn't have that glitched pathing in 1.0c LUL
 
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GermanyLightysword

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Jan 24, 2020
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  • Jul 8, 2022
  • #6
Influenza said:
funny thing is, the OP discusses whether or not this is something new in DE. Not only is it not new to DE, I'm pretty sure vills actually spread out properly and didn't have that glitched pathing in 1.0c LUL
Click to expand...

I was wondering that as well. From the quite distant memory of my childhood where I was quite the waller I think I've never seen a behaviour like shown in the video with so many vills building a wall.
 
_Donatello_

Norway_Donatello_

Known Member
Jan 3, 2021
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  • Jul 9, 2022
  • #7
LOL your useless tip with 15 vill Quick wall gives you many awards and front page on aoe2 reddit while your good usefull videos get no attention 11
 
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Hjoerleif

FinlandHjoerleif

Well-Known Member
Sep 26, 2017
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300
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Finland
  • Jul 9, 2022
  • #8
_Donatello_ said:
LOL your useless tip with 15 vill Quick wall gives you many awards and front page on aoe2 reddit while your good usefull videos get no attention 11
Click to expand...
That's how it goes. Reddit is very happy when I upload stuff directly there instead but it likely doesn't get much traction if I post a youtube link
 
Last edited: Jul 9, 2022
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Funito

ArgentinaFunito

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May 23, 2008
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  • Jul 9, 2022
  • #9
I knew about this but i could never trust the vills, it's like i know they are going to do something stupid if i leave them alone
 
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D

RomaniaDusk2Dawn

Known Member
Jan 6, 2019
171
176
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  • Jul 10, 2022
  • #10
Lightysword said:
Whats interesting is, it works quite well with two or three tiles, but pathing really messes it up when its 4 or more tiles of walls. (like shown at the end of your video). So in a way for quickwalls this is only an improvement for small gaps if you want to pallisade/stone wall them.
Click to expand...
So you and at least 4 friends try to build something without talking first; see if you all know where each one starts and how to complement each other; most likely at least a couple of you would stumble across each other; "pathing still doesn't work DansGame" ; communication takes time
 
IamJeo

FinlandIamJeo

Two handed swordman
Apr 13, 2016
499
701
118
  • Jul 10, 2022
  • #11
Seen Villese make regular use of this since forever in his quickwalling.
 
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LithuaniaLokalo

Halberdier
Nov 4, 2021
480
824
98
  • Jul 10, 2022
  • #12
I feel bit sad not being mentioned in this concidering I was the first one to tell you this when you posted previous vid 11 Well at least in this forum, no idea about youtube, but yeah, I don't remember such thing in old times, but then again, no one was quick walling back then with that ping
 
Hjoerleif

FinlandHjoerleif

Well-Known Member
Sep 26, 2017
73
300
68
Finland
  • Jul 11, 2022
  • #13
Lokalo said:
I feel bit sad not being mentioned in this concidering I was the first one to tell you this when you posted previous vid 11 Well at least in this forum, no idea about youtube, but yeah, I don't remember such thing in old times, but then again, no one was quick walling back then with that ping
Click to expand...
I did not understand what you were trying to tell me. I believe I responded to you expressing as much but you never got back to me. I thought you meant something like individually selecting each villager in between wall tiles (since I couldn't imagine that it would work with click dragging) but I wasn't sure.The youtube comment wrote out that it was about dragging the wall placement and I understood right away and went to test it and saw that actually was it
 
L

LithuaniaLokalo

Halberdier
Nov 4, 2021
480
824
98
  • Jul 11, 2022
  • #14
Hjoerleif said:
I did not understand what you were trying to tell me. I believe I responded to you expressing as much but you never got back to me. The youtube comment wrote out that it was about dragging the wall placement and I understood right away
Click to expand...
Haha, no worries. I was just lazy to learn how to do video on pc and not the best explaining stuff in english so ended up not replying, I guess my own fault 11
 
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wattle

Germanywattle

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Bronze Supporter
Jun 14, 2012
241
1
240
68
36
  • Jul 12, 2022
  • #15
Influenza said:
funny thing is, the OP discusses whether or not this is something new in DE. Not only is it not new to DE, I'm pretty sure vills actually spread out properly and didn't have that glitched pathing in 1.0c LUL
Click to expand...
vill-building-palisade.jpg

Looks like you are right. At least this is the behaviour with WK/UP. No manual vill retasking involved ofc.
Edit: same with aoc
Edit2: Looks pretty much the same for me on DE, so I'm not sure what Hjoerleif did different than me.
Just selecting one row of vills and placing one row of palisades. One row shortly after the other.
I think it is, as soon as the first palisades are build, it messes up with the builder distribution for the later tasked rows of vills, which seems to also effect aoc.
 
Last edited: Jul 12, 2022
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T-West

United StatesT-West

Two handed swordman
Feb 2, 2014
659
2,540
123
29
  • Jul 13, 2022
  • #16
iirc this behavior for how Villagers build walls was implemented in the transition from AoK to AoC (at least the back of my AoC box advertises that Villagers build walls more intelligently).
 
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A

AntarcticaAttilaTheHun

Halberdier
Dec 17, 2018
580
644
103
  • Jul 16, 2022
  • #17
I expected some really clever trick. But it turned out this is common sense. At least i expected this to be common sense and well known.
 
Hjoerleif

FinlandHjoerleif

Well-Known Member
Sep 26, 2017
73
300
68
Finland
  • Jul 17, 2022
  • #18
wattle said:
View attachment 201784
Looks like you are right. At least this is the behaviour with WK/UP. No manual vill retasking involved ofc.
Edit: same with aoc
Edit2: Looks pretty much the same for me on DE, so I'm not sure what Hjoerleif did different than me.
Just selecting one row of vills and placing one row of palisades. One row shortly after the other.
I think it is, as soon as the first palisades are build, it messes up with the builder distribution for the later tasked rows of vills, which seems to also effect aoc.
Click to expand...
In DE, it seems it will only work consistently if 1. the villagers are selected using dragbox and 2. the wall is drawn from right to left. If you try selecting them using either select all idles, double clicking one of them, or with a control group, it will not work consistently. Drawing the wall from left to right will only work if you manually made sure the villagers were selected from left to right (ctrl + click every individual villager in that order)

Edit: iirc I put the rows of vills into control groups by ctrl-clicking them from left to right (as dragbox would include some neighbouring rows). The control group probably remembered that order, which then didn't fit with me drawing the wall from right to left. If you try that in DE you should be able to reproduce the odd villager behaviour seen in the video
 
Last edited: Jul 17, 2022
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Hjoerleif

FinlandHjoerleif

Well-Known Member
Sep 26, 2017
73
300
68
Finland
  • Jul 17, 2022
  • #19
AttilaTheHun said:
I expected some really clever trick. But it turned out this is common sense. At least i expected this to be common sense and well known.
Click to expand...
Good, this video fit very well with my overall channel goal of building a bridge between new and experienced players then as I was really between those types regarding this 11!
 
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wattle

Germanywattle

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Jun 14, 2012
241
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  • Jul 17, 2022
  • #20
Hjoerleif said:
In DE, it seems it will only work consistently if 1. the villagers are selected using dragbox and 2. the wall is drawn from right to left. If you try selecting them using either select all idles, double clicking one of them, or with a control group, it will not work consistently. Drawing the wall from left to right will only work if you manually made sure the villagers were selected from left to right (ctrl + click every individual villager in that order)

Edit: iirc I put the rows of vills into control groups by ctrl-clicking them from left to right (as dragbox would include some neighbouring rows). The control group probably remembered that order, which then didn't fit with me drawing the wall from right to left. If you try that in DE you should be able to reproduce the odd villager behaviour seen in the video
Click to expand...
I see. From a quick test doing it like this, it looks to me like the vills aren't more intelligent on AoC/UP.
 
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