I also discovered afterwards it's theoretically possible with large number of villagers if you fulfill some arbitrary conditions: https://www.reddit.com/r/aoe2/comme.../?utm_source=share&utm_medium=web2x&context=3Whats interesting is, it works quite well with two or three tiles, but pathing really messes it up when its 4 or more tiles of walls. (like shown at the end of your video). So in a way for quickwalls this is only an improvement for small gaps if you want to pallisade/stone wall them.
funny thing is, the OP discusses whether or not this is something new in DE. Not only is it not new to DE, I'm pretty sure vills actually spread out properly and didn't have that glitched pathing in 1.0c LULWhats interesting is, it works quite well with two or three tiles, but pathing really messes it up when its 4 or more tiles of walls. (like shown at the end of your video). So in a way for quickwalls this is only an improvement for small gaps if you want to pallisade/stone wall them.
funny thing is, the OP discusses whether or not this is something new in DE. Not only is it not new to DE, I'm pretty sure vills actually spread out properly and didn't have that glitched pathing in 1.0c LUL
That's how it goes. Reddit is very happy when I upload stuff directly there instead but it likely doesn't get much traction if I post a youtube linkLOL your useless tip with 15 vill Quick wall gives you many awards and front page on aoe2 reddit while your good usefull videos get no attention 11
So you and at least 4 friends try to build something without talking first; see if you all know where each one starts and how to complement each other; most likely at least a couple of you would stumble across each other; "pathing still doesn't work DansGame" ; communication takes timeWhats interesting is, it works quite well with two or three tiles, but pathing really messes it up when its 4 or more tiles of walls. (like shown at the end of your video). So in a way for quickwalls this is only an improvement for small gaps if you want to pallisade/stone wall them.
I did not understand what you were trying to tell me. I believe I responded to you expressing as much but you never got back to me. I thought you meant something like individually selecting each villager in between wall tiles (since I couldn't imagine that it would work with click dragging) but I wasn't sure.The youtube comment wrote out that it was about dragging the wall placement and I understood right away and went to test it and saw that actually was itI feel bit sad not being mentioned in this concidering I was the first one to tell you this when you posted previous vid 11 Well at least in this forum, no idea about youtube, but yeah, I don't remember such thing in old times, but then again, no one was quick walling back then with that ping
Haha, no worries. I was just lazy to learn how to do video on pc and not the best explaining stuff in english so ended up not replying, I guess my own fault 11I did not understand what you were trying to tell me. I believe I responded to you expressing as much but you never got back to me. The youtube comment wrote out that it was about dragging the wall placement and I understood right away
funny thing is, the OP discusses whether or not this is something new in DE. Not only is it not new to DE, I'm pretty sure vills actually spread out properly and didn't have that glitched pathing in 1.0c LUL
In DE, it seems it will only work consistently if 1. the villagers are selected using dragbox and 2. the wall is drawn from right to left. If you try selecting them using either select all idles, double clicking one of them, or with a control group, it will not work consistently. Drawing the wall from left to right will only work if you manually made sure the villagers were selected from left to right (ctrl + click every individual villager in that order)View attachment 201784
Looks like you are right. At least this is the behaviour with WK/UP. No manual vill retasking involved ofc.
Edit: same with aoc
Edit2: Looks pretty much the same for me on DE, so I'm not sure what Hjoerleif did different than me.
Just selecting one row of vills and placing one row of palisades. One row shortly after the other.
I think it is, as soon as the first palisades are build, it messes up with the builder distribution for the later tasked rows of vills, which seems to also effect aoc.
Good, this video fit very well with my overall channel goal of building a bridge between new and experienced players then as I was really between those types regarding this 11!I expected some really clever trick. But it turned out this is common sense. At least i expected this to be common sense and well known.
I see. From a quick test doing it like this, it looks to me like the vills aren't more intelligent on AoC/UP.In DE, it seems it will only work consistently if 1. the villagers are selected using dragbox and 2. the wall is drawn from right to left. If you try selecting them using either select all idles, double clicking one of them, or with a control group, it will not work consistently. Drawing the wall from left to right will only work if you manually made sure the villagers were selected from left to right (ctrl + click every individual villager in that order)
Edit: iirc I put the rows of vills into control groups by ctrl-clicking them from left to right (as dragbox would include some neighbouring rows). The control group probably remembered that order, which then didn't fit with me drawing the wall from right to left. If you try that in DE you should be able to reproduce the odd villager behaviour seen in the video